Hi there, maybe an empty CoreImage filter patch (just "output=input") may tag the image correctly instead of re-rendering it with a "Render in Image" patch (which seems much more GPU expensive). I don't know for sure, its just a guess, thought.
Achim Breidenbach Boinx Software On 25.01.2013, at 18:14, Christopher Wright wrote: > This is a known problem, and RII appears to be the best workaround that I'm > aware of. > > On Jan 25, 2013, at 8:31 AM, CoGe - Tamas Nagy <[email protected]> wrote: > >> Hi Guys, >> >> long story sort, I passing CIImages created from GL texture via [CIImage >> imageWithTexture…] method, which works well. But now I noticed Queue patch >> can't hold the CIImage, results in all the queued frames are the same. The >> tried to pass CGImage instead of CIImage, which is much slower and still no >> luck. >> >> My temporally fix is creating a RII before the Queue patch, which renders to >> a CVPixelBuffer I guess, and this way the Queue works as excepted, but >> wondering may someone else ran into this issue earlier and found a better >> solution, or can tell me what I doing wrong :) >> >> Thanks, >> >> Tamas > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

