Hi there,

maybe an empty CoreImage filter patch (just "output=input") may tag the image 
correctly instead of re-rendering it with a "Render in Image" patch (which 
seems much more GPU expensive). I don't know for sure, its just a guess, 
thought.

Achim Breidenbach
Boinx Software

On 25.01.2013, at 18:14, Christopher Wright wrote:

> This is a known problem, and RII appears to be the best workaround that I'm 
> aware of.
> 
> On Jan 25, 2013, at 8:31 AM, CoGe - Tamas Nagy <[email protected]> wrote:
> 
>> Hi Guys,
>> 
>> long story sort, I passing CIImages created from GL texture via [CIImage 
>> imageWithTexture…] method, which works well. But now I noticed Queue patch 
>> can't hold the CIImage, results in all the queued frames are the same. The 
>> tried to pass CGImage instead of CIImage, which is much slower and still no 
>> luck. 
>> 
>> My temporally fix is creating a RII before the Queue patch, which renders to 
>> a CVPixelBuffer I guess, and this way the Queue works as excepted, but 
>> wondering may someone else ran into this issue earlier and found a better 
>> solution, or can tell me what I doing wrong :)
>> 
>> Thanks,
>> 
>> Tamas
> 
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