This is a known problem, and RII appears to be the best workaround that I'm aware of.
On Jan 25, 2013, at 8:31 AM, CoGe - Tamas Nagy <[email protected]> wrote: > Hi Guys, > > long story sort, I passing CIImages created from GL texture via [CIImage > imageWithTexture…] method, which works well. But now I noticed Queue patch > can't hold the CIImage, results in all the queued frames are the same. The > tried to pass CGImage instead of CIImage, which is much slower and still no > luck. > > My temporally fix is creating a RII before the Queue patch, which renders to > a CVPixelBuffer I guess, and this way the Queue works as excepted, but > wondering may someone else ran into this issue earlier and found a better > solution, or can tell me what I doing wrong :) > > Thanks, > > Tamas _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

