This is a known problem, and RII appears to be the best workaround that I'm 
aware of.

On Jan 25, 2013, at 8:31 AM, CoGe - Tamas Nagy <[email protected]> wrote:

> Hi Guys,
> 
> long story sort, I passing CIImages created from GL texture via [CIImage 
> imageWithTexture…] method, which works well. But now I noticed Queue patch 
> can't hold the CIImage, results in all the queued frames are the same. The 
> tried to pass CGImage instead of CIImage, which is much slower and still no 
> luck. 
> 
> My temporally fix is creating a RII before the Queue patch, which renders to 
> a CVPixelBuffer I guess, and this way the Queue works as excepted, but 
> wondering may someone else ran into this issue earlier and found a better 
> solution, or can tell me what I doing wrong :)
> 
> Thanks,
> 
> Tamas

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