Yep: http://cogevj.hu/forums/viewtopic.php?f=14&t=99


Have no idea its still working or not, the PSD file format is not really well 
documented, it was a PITA to make this plugin working. Anyway, it gives you the 
layers as a structure.

On Aug 6, 2013, at 7:45 PM, George Toledo <[email protected]> wrote:

> I think CoGe makes a patch that imports psd. Then, I guess one would
> go through the structure, rendering one layer at a time and ci accumulating 
> or using render in image/feedback setting to keep building up the image in 
> the buffer without having to iterate all of them at once.
> 
> On Aug 6, 2013, at 1:35 PM, Alastair Leith <[email protected]> wrote:
> 
>> One image I have is in AI already.
>> 
>> I like the idea of drawing the markers in Quartz Composer rather than 
>> Illustrator since they are just crude diamonds ATM and the map isn't very 
>> nice.
>> 
>> There's also another map on the abc (independent national broadcaster) 
>> website that's some kind of google map of CSG wells. I would like to extract 
>> the northings and easting, perhaps contacting the ABC for source data is 
>> best route then try and convert to QC Co-ordinate space and line up with a 
>> map.
>> http://www.abc.net.au/news/specials/coal-seam-gas-by-the-numbers/
>> 
>>  
>> Best
>> Alastair
>> 
>> Alastair I Leith
>> 
>> Useful Design
>> 03 9480 5506
>> 0432 889 831
>> 30    Birch   St
>> West  Preston
>> VIC   3072 Au
>> 
>> On 06/08/2013, at 10:14 PM, Achim Breidenbach wrote:
>> 
>>> Alastair,
>>> 
>>> do you already have a Adobe based document or are you going to create one? 
>>> What are the locations of the marks on the map based on? Where do you get 
>>> the data from, which format?
>>> 
>>> If the marks are all the same visually I would prefer to actually render 
>>> the image in QC myself using a x/y-list for the marks rather than importing 
>>> tons of mega bytes in graphics. You may use an Accumulator patch to render 
>>> each mark one by one.
>>> 
>>> best,
>>> 
>>> Achim Breidenbach
>>> Boinx Software Ltd.
>>> 
>>> On 06.08.2013, at 12:45, Adrian Ward wrote:
>>> 
>>>> 
>>>> Use Photoshop to prepare your artwork, using its Animation palette to 
>>>> define the visibility of each layer on a frame-by-frame basis (that's the 
>>>> most awkward part, but a 100 frames won't take you that long to do).
>>>> 
>>>> Then export as animated GIF, drag into QC and use the Image Importer's 
>>>> "Extract All Images" option to produce a structure filled with each frame 
>>>> in the right order.
>>>> 
>>>> I used this technique to turn a 30 page PPT into a simple QTZ without too 
>>>> much hassle not too long ago.
>>>> 
>>>> Downsides:
>>>>    - 256 colour GIF palette
>>>>    - Not very efficient: a full-screen GIF with 100 frames will use a lot 
>>>> of resources!
>>>> 
>>>> Hope this helps.
>>>> 
>>>> 
>>>> Ade.
>>>> 
>>>> 
>>>> On 6 Aug 2013, at 11:20, Alastair Leith <[email protected]> wrote:
>>>> 
>>>>> Hi list
>>>>> 
>>>>> I'm looking for a way to get an image structure into QC. But I don't want 
>>>>> to use a multipage application to get it in. I already can use a PDF and 
>>>>> the stock patch or Kineme's superior PDF Render patch to bring a 
>>>>> multipage PDF into QC and extract an image.
>>>>> 
>>>>> Would be great if the Image Importer patch could separate layers in a 
>>>>> Photoshop, Illustrator, Tiff, single page PDF file but it can't I just 
>>>>> tried. If Apple gave a toss about QC I'd make that as a feature request, 
>>>>> but yeah…crickets.
>>>>> 
>>>>>  I want to be able to separate an image with 100s of marker symbols on a 
>>>>> map. (I can write a Javascript to do that in AI or PS). Then have that 
>>>>> import so that each layer comes in at the same dimension of the whole map 
>>>>> but I can discretely switch each layer on and off in a iterator. That way 
>>>>> I can switch on layer 2,3,4,… at intervals of one or two seconds and then 
>>>>> speed up logarithmically until I'm switching them on at 10 Hz or 
>>>>> whatever.... as in:
>>>>> plop, plop, plop, plp ,pl , pp , ppp, pppp ,pppppppp…
>>>>>  
>>>>> 
>>>>> Any ideas. I suppose it would be possible to place a multilayered AI file 
>>>>> with 100+ layers in ID. Duplicate the page 100+ times then write a 
>>>>> Javascript to edit the layer visibility options of each placed file on 
>>>>> each page but I really can't be arsed with attempting that, too ugly...  
>>>>> not sure scripting can even access layer options in placed files.
>>>>> 
>>>>> 
>>>>> The other thing that occurred to me is using some kind of 3D file format 
>>>>> which I can break into discrete graphical elements inside QC and still 
>>>>> keep there (X,Y) position or even animate it but I don't have much 3D 
>>>>> experience…
>>>>> 
>>>>> Another idea is to write a script to suck the X,Y data out of Illustrator 
>>>>> file into a CSV then use iterator or Kineme GL Family patches to draw 
>>>>> multiple instances using the X,Y data. But i just want an easy way please 
>>>>> :-)
>>>>> 
>>>>> Best
>>>>> Alastair
>>>>> 
>>>>> Alastair I Leith
>>>>> 
>>>>> Useful Design
>>>>> 03 9480 5506
>>>>> 0432 889 831
>>>>> 30    Birch   St
>>>>> West  Preston
>>>>> VIC   3072 Au
>>>>> 
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