Also you could try outputting the animation length to a string printer and see if it registers the animation length.
> From memory there's an animated model in the Kineme 3D download and an example composition. On 25 April 2018 at 18:16, Xoán-Xil López <xoan...@gmail.com> wrote: > Thanks again Achim, > > I have tried to conect Wave Generator (LFO) to Kineme 3D Object Renderer > and get the object to move back forward but it is static even though being > an animated .dae. > > I can see the object moving itself with v002 Model Importer but I would > like to use some of the other possibilities offered by Kineme 3D at the > same time. > > Should Kineme 3d Object Renderer recognize movement? > > 2018-04-25 8:27 GMT+02:00 Achim Breidenbach <ac...@boinx.com>: > >> To me it looks like your composition isn’t "depending on time” in any >> way, so QC is assuming that it needs to render the scene only once. For a >> quick test you can add a “Wave Generator (LFO)” patch to the “Z Position” >> of your blue Kineme 3D Object Renderer. This way you force the composition >> to render every cycle. >> >> The QuartzComposer Editor app is actually only an editor for the >> document-plist-file. The rendering is happening in the framework. The >> framework can be updated by installing the current macOS. The >> QuartzComposer app is part of the “Additional Tools for Xcode x.x” bundle >> located here: https://developer.apple.com/download/more/ (only >> accessible with an Apple Developer Account) >> >> Unfortunately there were very few updated and/or bugfixes to the >> framework as well as the editor in recent times. Thats why I think an >> update won’t help you with this. >> >> Hope this helps, >> >> best, >> >> Achim Breidenbach >> Boinx Software Ltd. >> >> On 22 Apr 2018, at 16:09, Xoán-Xil López <xoan...@gmail.com> wrote: >> >> Hi, >> >> I am working with 3D models and I have some doubts: >> >> I am trying Kineme 3D options and it ooks great but I have some weird >> problems. When I use the Kineme 3D object blend objects it looks to work >> but if I change some of the models or dissable/enable the Kineme 3D object >> renderer it stop and I only get it start to render again if I close QC an >> reopen the file. >> >> <Sin título.jpeg> >> >> - I cannot see animated .dae files. They appears statics... Some idea? >> >> By the way, I have installed QC Version 4.5 (141.5) Framework Version 5.1 >> (356) running on Macos Sierra (10.12.4). I have seen that there is a newer >> version. Should I install? If the answer is yes... From where? I am trying >> get the last Additional Tools for Xcode from >> https://developer.apple.com/download/more/ but I only get a "502 Bad >> Gateway" page. >> >> I don´t know if the problem could be related with this or it is a Kineme >> Bug. >> >> I really appreciate your help with all these problems. >> >> Tank you very much in advance. >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) >> Help/Unsubscribe/Update your Subscription: >> https://lists.apple.com/mailman/options/quartzcomposer-dev/ >> achim%40boinx.com >> >> This email sent to ac...@boinx.com >> >> >> > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/quartzcomposer-dev/ > usefuldesign.au%40gmail.com > > This email sent to usefuldesign...@gmail.com > >
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