You're confusing sample rate with frequency response. The more
samples, the smoother the waveform curve. Remember, there's no such
thing as a curve, a curve is just a bunch of connected points where
each point is slightly angled from the last. If there are more points,
the curve is, well, curvier. If there are fewer points, the waveform
actually displays as many, many short little lines connected together,
and since your ear is logarithmic, not linear, you can tell the
difference by the way the audio in the waveform changes with respect
to dynamics and definition.

Frequency response is the measure of audibility of a waveform going
from the bottom of the curve to the top of the curve in a given period
of time--8khz per second means that the waveform goes from 0 to full
eight thousand times per second. However, if you were to sample a tone
of 8khz 44,100 times per second, you'd get 44,100 little slices on the
curve, but only eight thousand peaks along the map of that curve for
one second. If you do a little cheapy finger math and round the
numbers a bit, it would take approximately five samples at 44,100
hertz to sample one cycle of a sine at 8000 hertz. The actual number
is 5.5125, but since there's no such thing as a partial sample, only a
partial curve, which means a partial amount of data that can be
sampled within a given time period, you have to do some tricks to make
the human ear ignore the missing portions of data caused by the
oddball math. This is why digital audio repro doesn't sound like
analog repro.

On Fri, 06 May 2011 21:49:43 -0700, you wrote:

>Um, let me ask more about bit and Hertz. How does changing KHZ affect 
>the frequency of sound. I mean, if you are at 44000 Hz, you canto hear 
>anything than if you were in 8000 Hz which spuds like a phone or something.
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