> mod2 Num_Lock (0x4d) > > I didn't know Num_Lock could be a modifier...
It can't. It's a hack so that X programs don't read num_lock as a regular key. Or maybe its some XKB thing. In any case you won't be able to use that key as a modifier in ratpoison. A possibility would be to map the keycode generated by the physical key to a different keysym like Hyper and stick that on mod2 (moving num_lock to an empty MOD). I'll leave the key juggling up to you :). -Shawn _______________________________________________ Ratpoison-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/ratpoison-devel
