Thanks for this.  I'll start juggling.

   -John B.

On Fri, Jul 23, 2010 at 06:31:12PM +0300, Shawn Betts wrote:
> > mod2 ? ? ? ?Num_Lock (0x4d)
> >
> > I didn't know Num_Lock could be a modifier...
> 
> It can't. It's a hack so that X programs don't read num_lock as a
> regular key. Or maybe its some XKB thing. In any case you won't be
> able to use that key as a modifier in ratpoison. A possibility would
> be to map the keycode generated by the physical key to a different
> keysym like Hyper and stick that on mod2 (moving num_lock to an empty
> MOD). I'll leave the key juggling up to you :).
> 
> -Shawn

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