Thanks for this. I'll start juggling. -John B.
On Fri, Jul 23, 2010 at 06:31:12PM +0300, Shawn Betts wrote: > > mod2 ? ? ? ?Num_Lock (0x4d) > > > > I didn't know Num_Lock could be a modifier... > > It can't. It's a hack so that X programs don't read num_lock as a > regular key. Or maybe its some XKB thing. In any case you won't be > able to use that key as a modifier in ratpoison. A possibility would > be to map the keycode generated by the physical key to a different > keysym like Hyper and stick that on mod2 (moving num_lock to an empty > MOD). I'll leave the key juggling up to you :). > > -Shawn _______________________________________________ Ratpoison-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/ratpoison-devel
