There's the Torque Game Builder, which is a full IDE - was that
what you were thinking of? I have that (the commercial version.) If
not, then I wonder how one uses the TGE without an IDE?
On Dec 30, 2006, at 4:23 PM, Frank Condello wrote:
On 29-Dec-06, at 8:53 PM, William Squires wrote:
Has anyone in this list played with the Torque Game Engine
(www.garagegames.com)? I'm guessing it's a dylib for OS X and a
DLL for Windows, which suggests that it should be possible to
interface using declares. Any takers?
Torque isn't a library - it's a full-fledged application that comes
as a pile of C++ code with a custom scripting language (which
resembles C++). It really isn't designed to be embedded or used
externally - the RB framework would be superfluous alongside
Torque's own system drivers for example. With a *lot* of
refactoring someone could conceivably turn Torque into an RB
plugin, but I doubt it'd be worth the effort.
Frank.
<http://developer.chaoticbox.com/>
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