thank Seth it makes sense.
Seth Willits wrote:
On Dec 31, 2006, at 7:23 PM, Giovanni wrote:
When you say there is no benefits, how would rb not benefit from a
game engine?
Because you wouldn't want to interface with Torque via RB. There's no
benefit. Adding REALbasic into the equation would muck Torque up.
You'd be far better off using Torque itself, as it is was designed.
To use Torque, you either a) write C++ code to tweak and extend the
engine, b) use the built-in editors to create custom GUIs or modify
the world & terrain, or c) you write TorqueScript code which is
completely designed to hook into the C++ code. REALbasic won't help
with any of these.
--
Seth Willits
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