On Jan 1, 2007, at 3:26 PM, Frank Condello wrote:
RBScript driven Torque would be cool, but embedding the RB compiler
into Torque isn't something a third party can do (not without RS's
blessing and source code at least). One of Garage Game's big
selling points is that you get the full source code, so it's
unlikely that this will happen even if RS was on board...
What's the point?
TorqueScript is designed around seamlessly using the same objects in
both script and C++. Doing that with RBScript would not only seem
really difficult because it's designed for an entirely different
purpose (all this would have to go through the Context object?) but
pointless. If you don't like TorqueScript's syntax, then change it.
But there goes the ability to use other third party code (which is
extremely numerous) and tools.
The amount of work to make any kind of decent interaction possible is
just not worth it. It's absolutely pointless in my mind.
--
Seth Willits
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