On May 12, 2007, at 04:03 UTC, Ryan Dary wrote: > Hmm, that might be one way to do it, but I was really hoping to be > able to learn the actual process that is happening.
I thought what I described *was* the actual process that is happening. > My question is how do I distort the picture? Apply the picture as a texture on a TriMesh, then move the TriMesh vertices around. > How do I do pixel mapping from one picture, using the geometry to > determine what pixel from the source to use with the geometry from > the other? What, you want to do that distortion yourself, in software? That's pretty simply in principle but very quickly gets very complex if you want to do a good job (i.e. properly blending/interpolating neighboring pixels together). Cheers, - Joe -- Joe Strout -- [EMAIL PROTECTED] Strout Custom Solutions _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
