[EMAIL PROTECTED] wrote:

> What, you want to do that distortion yourself, in software?  That's
> pretty simply in principle but very quickly gets very complex if you
> want to do a good job (i.e. properly blending/interpolating neighboring
> pixels together).
> 

Yep, that's what I'm interested in learning about.  How to actually 
perform the distortion myself.  With the TriMesh solution, I'm pretty 
much just moving around the coordinates and making the 3D engine do the 
work, but I'd like to have not only more control over the process, but 
it is part of the fascination for me to actually learn the process.

I'd also like to learn how to write a ray tracer too.  Just a couple 
things that I have always been interested in.  I'm sure everyone has 
some little technology things that amaze them and they'd like to learn 
the technique.

It seems the more I get involved with programming, the more I'd like to 
learn some of the core details.  I've got lists of things I'd like to 
learn someday.

> Cheers,
> - Joe
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