>> >> >As for games, I think that, aside from massively multi games, the >ability for end users to modify content is actually a good thing. I've >bought games that I didn't like <cough>Quake III Arena</cough> just to >play mods. > >Aside from that consideration, an easy way to obfuscate files from a >user would be to create a virtual volume and save them into it. Or even >compressed, then packed into it. This is similar to how Quake handled >its resource files, but obviously that didn't stay all that obfuscated. > > > Humm.. in some cases. If want the users to "customize" there game, but if you want to maintain a certain look, then maybe not.
If your an artist you maynot want them mess'n with your artwork as well. True VV would be an option, though I tried it once and found it to be a bit slow for my taste. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
