>>    
>>
>As for games, I think that, aside from massively multi games, the 
>ability for end users to modify content is actually a good thing. I've 
>bought games that I didn't like <cough>Quake III Arena</cough> just to 
>play mods.
>
>Aside from that consideration, an easy way to obfuscate files from a 
>user would be to create a virtual volume and save them into it. Or even 
>compressed, then packed into it. This is similar to how Quake handled 
>its resource files, but obviously that didn't stay all that obfuscated.
>
>  
>
Humm.. in some cases. If want the users to "customize" there game, but 
if you want
to maintain a certain look, then maybe not.

If your an artist you maynot want them mess'n with your artwork as well.

True VV would be an option, though I tried it once and found it to be a 
bit slow
for my taste.



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