Eric Richards wrote: >>> >>> >>> >> As for games, I think that, aside from massively multi games, the >> ability for end users to modify content is actually a good thing. I've >> bought games that I didn't like <cough>Quake III Arena</cough> just to >> play mods. >> >> Aside from that consideration, an easy way to obfuscate files from a >> user would be to create a virtual volume and save them into it. Or even >> compressed, then packed into it. This is similar to how Quake handled >> its resource files, but obviously that didn't stay all that obfuscated. >> >> >> >> > Humm.. in some cases. If want the users to "customize" there game, but > if you want > to maintain a certain look, then maybe not. > > If your an artist you maynot want them mess'n with your artwork as well. > > True VV would be an option, though I tried it once and found it to be a > bit slow > for my taste. > I haven't really worked much with virtual volumes, but I imagine that it would only be slower when loading the data. If you're closing and opening the files a lot it might make sense to unpack them from the virtual volume into a temp space, then have the application clean that up on close. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/>
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