Eric Richards wrote:
>>>    
>>>
>>>       
>> As for games, I think that, aside from massively multi games, the 
>> ability for end users to modify content is actually a good thing. I've 
>> bought games that I didn't like <cough>Quake III Arena</cough> just to 
>> play mods.
>>
>> Aside from that consideration, an easy way to obfuscate files from a 
>> user would be to create a virtual volume and save them into it. Or even 
>> compressed, then packed into it. This is similar to how Quake handled 
>> its resource files, but obviously that didn't stay all that obfuscated.
>>
>>  
>>
>>     
> Humm.. in some cases. If want the users to "customize" there game, but 
> if you want
> to maintain a certain look, then maybe not.
>
> If your an artist you maynot want them mess'n with your artwork as well.
>
> True VV would be an option, though I tried it once and found it to be a 
> bit slow
> for my taste.
>   
I haven't really worked much with virtual volumes, but I imagine that it 
would only be slower when loading the data. If you're closing and 
opening the files a lot it might make sense to unpack them from the 
virtual volume into a temp space, then have the application clean that 
up on close.
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