Hi,

Python scripts won't work as user scripts like LSL, because with those scripts 
one might do lots of damage, because it has basically no restrictions. To learn 
more about scripting with RexPython see: 
http://rexdeveloper.org/wiki/index.php?title=Content_Scripting_Tutorials

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Mikko Pallari
Server Technical Lead in RealXtend

ADMINO technologies
www.adminotech.com
www.realxtend.org


-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf 
Of Jeroen van Veen
Sent: 11. helmikuuta 2009 11:05
To: [email protected]
Subject: [REX] Re: python in modrex


On Wednesday 11 February 2009 04:31:33 Paul Fishwick wrote:
> In surfing around in the modrex source tree, there is a readme file
> in ModularRex\RexParts\RexPython\Resources that says to
> copy both folders (Lib and PythonScript) to the opensim\bin\ScriptEngines
> directory.
>
> I presume that this is a necessary step to making Python work w/
> modrex. However, it isn't clear how. For example, let's say I do
> the above, start up opensim, and then create an object and for
> class under the ReX tab, I put in  samplertt.RttCam . Clicking on
> the object does not invoke the touch event, so is there something
> else that must be done to enable Python? I'd like to try building
> a mirror, but not sure how to do it.
>
> -p
hey Paul,

you need a 'rex_python = true' option under [startup] in OpenSim.ini
There is also some documentation at: http://opensimulator.org/wiki/ModRex

cheers,

Jeroen



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