Hi, Python scripts won't work as user scripts like LSL, because with those scripts one might do lots of damage, because it has basically no restrictions. To learn more about scripting with RexPython see: http://rexdeveloper.org/wiki/index.php?title=Content_Scripting_Tutorials
______________________________ Mikko Pallari Server Technical Lead in RealXtend ADMINO technologies www.adminotech.com www.realxtend.org -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jeroen van Veen Sent: 11. helmikuuta 2009 11:05 To: [email protected] Subject: [REX] Re: python in modrex On Wednesday 11 February 2009 04:31:33 Paul Fishwick wrote: > In surfing around in the modrex source tree, there is a readme file > in ModularRex\RexParts\RexPython\Resources that says to > copy both folders (Lib and PythonScript) to the opensim\bin\ScriptEngines > directory. > > I presume that this is a necessary step to making Python work w/ > modrex. However, it isn't clear how. For example, let's say I do > the above, start up opensim, and then create an object and for > class under the ReX tab, I put in samplertt.RttCam . Clicking on > the object does not invoke the touch event, so is there something > else that must be done to enable Python? I'd like to try building > a mirror, but not sure how to do it. > > -p hey Paul, you need a 'rex_python = true' option under [startup] in OpenSim.ini There is also some documentation at: http://opensimulator.org/wiki/ModRex cheers, Jeroen --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
