Paul I suggest you to read that wiki :
http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22_based_on_%22under_the_sea%22 I detailed some tricks used to make the demo. Sacha On Wed, Feb 11, 2009 at 3:05 PM, Paul Fishwick <[email protected]>wrote: > > Jeroen > Thanks - one would think "rex_python = true" would go under > [RealXtend]. Anyway, > I think this was the key. two related questions: > > 1) now that I see python scripts are found in "Lib" and in > "PythonScript", if there is > a file reference inside one of those scripts, where is the file to be > located? For example > there is a sampleflashanimation script that refers to > "cakedance.swf". Where is > "cakedance.swf" supposed to be found in the file hierarchy where > modrex is used? > > 2) have you gotten samplertt.RttCam to work? I realize that there is a > camera called > sample_cam and that there is a display surface that must have the UUID > of a texture, > which is where the camera will be displayed. So, I created a prim, > called it > "sample_cam" and in the Class name, entered samplertt.RttCam. Then, I > created > another prim and put "GreenSkin" texture on it. I also edited > samplertt.py in the > PythonScript\Samples directory so that > it refers to the green_skin UUID (from the OGRE demos) instead of the > brick texture. > Am I missing a step? The GreenSkin is in my Textures inventory. > Clicking on > sample_cam does show that the python is working: > > sample_cam Shouts creating render to texture camera > > -p > > > Jeroen van Veen wrote: > > On Wednesday 11 February 2009 04:31:33 Paul Fishwick wrote: > > > >> In surfing around in the modrex source tree, there is a readme file > >> in ModularRex\RexParts\RexPython\Resources that says to > >> copy both folders (Lib and PythonScript) to the > opensim\bin\ScriptEngines > >> directory. > >> > >> I presume that this is a necessary step to making Python work w/ > >> modrex. However, it isn't clear how. For example, let's say I do > >> the above, start up opensim, and then create an object and for > >> class under the ReX tab, I put in samplertt.RttCam . Clicking on > >> the object does not invoke the touch event, so is there something > >> else that must be done to enable Python? I'd like to try building > >> a mirror, but not sure how to do it. > >> > >> -p > >> > > hey Paul, > > > > you need a 'rex_python = true' option under [startup] in OpenSim.ini > > There is also some documentation at: > http://opensimulator.org/wiki/ModRex > > > > cheers, > > > > Jeroen > > > > > > > > > > -- > Paul Fishwick, PhD > Professor and Director, Digital Arts and Sciences Programs > University of Florida > Computer & Information Science and Eng. Dept. > Bldg. CSE, Room 301 > P.O. Box 116120 > Gainesville, FL 32611 > Email: [email protected] > Phone: (352) 392-1414 > Fax: (352) 392-1220 > Web: http://www.cise.ufl.edu/~fishwick<http://www.cise.ufl.edu/%7Efishwick> > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
