Paul

I suggest you to read that wiki :

http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22_based_on_%22under_the_sea%22

I detailed some tricks used to make the demo.

Sacha

On Wed, Feb 11, 2009 at 3:05 PM, Paul Fishwick <[email protected]>wrote:

>
> Jeroen
>  Thanks - one would think "rex_python = true" would go under
> [RealXtend]. Anyway,
> I think this was the key. two related questions:
>
>  1) now that I see python scripts are found in "Lib" and in
> "PythonScript", if there is
>  a file reference inside one of those scripts, where is the file to be
> located? For example
>  there is a sampleflashanimation script  that refers to
> "cakedance.swf". Where is
>  "cakedance.swf" supposed to be found in the file hierarchy where
> modrex is used?
>
>  2) have you gotten samplertt.RttCam to work? I realize that there is a
> camera called
>  sample_cam and that there is a display surface that must have the UUID
> of a texture,
>  which is where the camera will be displayed. So, I created a prim,
> called it
>  "sample_cam" and in the Class name, entered samplertt.RttCam. Then, I
> created
>  another prim and put "GreenSkin" texture on it. I also edited
> samplertt.py in the
>  PythonScript\Samples directory so that
>  it refers to the green_skin UUID (from the OGRE demos)  instead of the
> brick texture.
>  Am I missing a step? The GreenSkin is in my Textures inventory.
> Clicking on
>  sample_cam does show that the python is working:
>
>  sample_cam Shouts creating render to texture camera
>
> -p
>
>
> Jeroen van Veen wrote:
> > On Wednesday 11 February 2009 04:31:33 Paul Fishwick wrote:
> >
> >> In surfing around in the modrex source tree, there is a readme file
> >> in ModularRex\RexParts\RexPython\Resources that says to
> >> copy both folders (Lib and PythonScript) to the
> opensim\bin\ScriptEngines
> >> directory.
> >>
> >> I presume that this is a necessary step to making Python work w/
> >> modrex. However, it isn't clear how. For example, let's say I do
> >> the above, start up opensim, and then create an object and for
> >> class under the ReX tab, I put in  samplertt.RttCam . Clicking on
> >> the object does not invoke the touch event, so is there something
> >> else that must be done to enable Python? I'd like to try building
> >> a mirror, but not sure how to do it.
> >>
> >> -p
> >>
> > hey Paul,
> >
> > you need a 'rex_python = true' option under [startup] in OpenSim.ini
> > There is also some documentation at:
> http://opensimulator.org/wiki/ModRex
> >
> > cheers,
> >
> > Jeroen
> >
> > >
> >
>
>
> --
> Paul Fishwick, PhD
> Professor and Director, Digital Arts and Sciences Programs
> University of Florida
> Computer & Information Science and Eng. Dept.
> Bldg. CSE, Room 301
> P.O. Box 116120
> Gainesville, FL 32611
> Email: [email protected]
> Phone: (352) 392-1414
> Fax: (352) 392-1220
> Web: http://www.cise.ufl.edu/~fishwick<http://www.cise.ufl.edu/%7Efishwick>
>
>
> >
>

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