Jeroen Thanks - one would think "rex_python = true" would go under [RealXtend]. Anyway, I think this was the key. two related questions:
1) now that I see python scripts are found in "Lib" and in "PythonScript", if there is a file reference inside one of those scripts, where is the file to be located? For example there is a sampleflashanimation script that refers to "cakedance.swf". Where is "cakedance.swf" supposed to be found in the file hierarchy where modrex is used? 2) have you gotten samplertt.RttCam to work? I realize that there is a camera called sample_cam and that there is a display surface that must have the UUID of a texture, which is where the camera will be displayed. So, I created a prim, called it "sample_cam" and in the Class name, entered samplertt.RttCam. Then, I created another prim and put "GreenSkin" texture on it. I also edited samplertt.py in the PythonScript\Samples directory so that it refers to the green_skin UUID (from the OGRE demos) instead of the brick texture. Am I missing a step? The GreenSkin is in my Textures inventory. Clicking on sample_cam does show that the python is working: sample_cam Shouts creating render to texture camera -p Jeroen van Veen wrote: > On Wednesday 11 February 2009 04:31:33 Paul Fishwick wrote: > >> In surfing around in the modrex source tree, there is a readme file >> in ModularRex\RexParts\RexPython\Resources that says to >> copy both folders (Lib and PythonScript) to the opensim\bin\ScriptEngines >> directory. >> >> I presume that this is a necessary step to making Python work w/ >> modrex. However, it isn't clear how. For example, let's say I do >> the above, start up opensim, and then create an object and for >> class under the ReX tab, I put in samplertt.RttCam . Clicking on >> the object does not invoke the touch event, so is there something >> else that must be done to enable Python? I'd like to try building >> a mirror, but not sure how to do it. >> >> -p >> > hey Paul, > > you need a 'rex_python = true' option under [startup] in OpenSim.ini > There is also some documentation at: http://opensimulator.org/wiki/ModRex > > cheers, > > Jeroen > > > > -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
