I didn't need to change the size of the photographs. You need to look for the files the facegen2rex asks from the facegen2rex install directory.
I still needed to do some photoshopping for the resulting jpg file to match the head skin color with the rest of the body skin. I am plannng to write a more detailed howto soon. I did already do one (How to make faces for your realXtend avatar <http://www.cybertechnews.org/?p=34>) but it is a bit too high level to be useful. Jani 2009/3/3 Heikki Törmälä <heikki.torm...@ludocraft.com> > > > > > Based on Mateo's comments, I think these instructions need to be modified > > to include a 3.5 item under "Use FaceGen Modeller...": Scale the > > photographs > > to be exactly 512x512. > > > > After doing this, facegen works, and I can create a Jack.mesh on the > > island > > with my face; however, I cannot change my own avatar's face because even > > though I can launch the Avatar Generator and pick my .mesh and face > (which > > look fine in Avatar Generator), an "Export" yields the following in > > modrex: > > > > [REXCLIENT]: Unhandled GenericMessage (rexappearance) { } > Does it work if you do a log out / log in after exporting? Iirc the viewer > sends the rexappearance message after exporting to tell the server the > avatar has changed, and so that the server can tell all the clients, > including your own. Might be it's not handled yet in rexmod. > > - Heikki > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---