Toni, One last question, is there any possible way to design the ReX-NG Viewer to make the viewer "skinnable" so that it can resemble the current SL Viewer and have the same look/appearance same menu structure, and the same "look & feel" as the current SL Viewer?
This way we could create different skins & looks in the future (with the current default skin being similar/identical look to the current SL-based Viewer)? Mark On Sun, Apr 19, 2009 at 2:15 PM, Mark Malewski <mark.malew...@gmail.com>wrote: > Toni, > > I'm glad to see the timeline, I also noticed a "ModRex Support of 'Beneath > the Waves" demo! Excellent! > > Do we currently have 13 full-time developers working on the viewer right > now? I really hate to ask developers for dates or timelines, but > realistically... about how long do you think before 0.1 is released? Are > you estimating about maybe July? August? Early fall? Christmas? What are > your thoughts? > > In your personal opinion, are we ahead of schedule, behind schedule, and do > we need more developers? What are your thoughts? > > Will ReX-NG have Skype support? Will ReX-NG support spatial sound? > > Thank-you for all that you do, > > Mark > > On Sun, Apr 19, 2009 at 1:56 PM, Toni Alatalo <ant...@kyperjokki.fi>wrote: > >> >> Mark Malewski kirjoitti: >> > Does anyone know the status of ReX-NG? Is it currently under >> > development, or are we still in the early planning stages? >> >> The implementation started in early March, and the very basics are >> there: it runs, loads modules, including a networking module that can >> connect to a server and talk sludp, and an ogre renderer, tied together >> with the 'rexlogic' module etc. It gets terrain and prim data and >> renders at least terrain somewhat, and we are pretty much working on it >> full time with almost all of the Rex team. >> >> http://dev.realxtend.org/gf/project/viewer/ is the forge with commit log >> and access to svn, where there are compile instructions too. >> >> http://wiki.realxtend.org/index.php/NG_Design_Document/Implementation_Plan >> is how planned the work in early March so you can get an idea of what >> sort of things are targeted for 0.1 now. >> >> So still early, but exists, functions somewhat, and is progressing. >> >> > Mark >> >> ~Toni >> >> >> >> >> > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---