Ok, clear it with Lasse and do it

On Sun, Oct 4, 2009 at 10:04 PM, Jonne Nauha <jonne.na...@evocativi.com> wrote:
> For Ryans ps: Well I'd much rather see <deps_svn>/external_libs and
> <deps_svn>/runtime_libs. Windows, linux and mac under them both. Now we have
> totally (in my opinion, other you do copying from, other you just refer to
> with a path variable) two different things inside each other. And as we see
> here this is confusing people where to copy what, what dist means and why
> there is 1-2 "bin" folders inside a "bin" folder etc. :)
>
> Would be easier to write wikis/readmes for this setup if we had the two
> functionally different things separeted. The other thing you just put there
> and setup the NAALI_DEP_PATH to it, the other you would just copy the whole
> content into your naali/bin. But hey thats just my opinion and its only
> based on how my brain works and not that much on the techicalities of the
> subject :)
>
> - Jonne
>
> On Sun, Oct 4, 2009 at 8:55 PM, Ryan McDougall <sempu...@gmail.com> wrote:
>>
>> On Sun, Oct 4, 2009 at 8:38 PM, Paul Fishwick <fishw...@cise.ufl.edu>
>> wrote:
>> >
>> > 1. In C:\viewerdeps\bin\windows\dist\bin, there are dlls in
>> > subdirectories
>> > as well as in this main directory. Are *all" DLLs to be copied
>> > (including
>> > those in the subdirectoriees (farsight2-0.0, gabble..) or only the DLLs
>> > directly in dist\bin ?
>>
>> Copy the whole lot, as that includes all runtime dependencies which
>> we've precomputed, and you just slam in there.
>>
>> > 2. In your instructions, the next step is to copy the DLLs to a new
>> > folder
>> > yet to be created: C:\viewerTrunk\viewer\bin, and then to continue to
>> > section
>> > #4 (Building the Viewer). Then there is a reference in section #4 to
>> > a file "viewerTrunk\viewer\CmakeLists.txt. Where is this file? I do not
>> > recall
>> > seeing instructions in:
>>
>> That file is in SVN:
>>
>> http://dev.realxtend.org/gf/project/viewer/scmsvn/?action=browse&path=%2Ftrunk%2FCMakeLists.txt&view=markup
>>
>> But to just build the viewer, you don't even need to know that, just
>> run cmake_vs2008.bat
>>
>> > http://wiki.realxtend.org/index.php/Building_Naali_in_Windows
>> >
>> > for downloading additional files into "viewertrunk". Have I missed a
>> > step?
>> >
>> > -p
>> >
>>
>> If you're downloading SVN trunk, you need to use the instructions
>> here:
>> http://dev.realxtend.org/gf/project/viewer/scmsvn/?action=browse&path=%2Ftrunk%2Fdoc%2Fbuild-windows.txt&view=markup
>>
>> If you're downloading from SVN tag, you can use the wiki instructions.
>> I guess this wasn't made very clear: wiki tracks releases, svn tracks
>> svn HEAD.
>>
>> #1 solve the build dependencies, that's in viewerdeps/bin/windows/*
>> #2 build the viewer using cmake_vs3008.bat
>> #3 solve the runtime dependencies, that's in
>> viewerdeps/bin/windows/dist/bin -> trunk/viewer/bin
>> #4 run trunk/viewer/bin
>>
>> In linux it's all quite a bit easier, you do
>>
>> #1 sudo yum/apt-get <ALL DEPS>
>> #2 cmake . && make
>> #3 ./bin/viewer
>>
>> but the linux build so far has less testing.
>>
>> Cheers,
>>
>> > Jonne Nauha wrote:
>> >> Small correction runtime dll:s that you copy to <naali_trunk>/bin are
>> >> in "/bin/windows/dist/bin". Small renaming of folders recently :) Its
>> >> still a little confusing, but thats how it is for now.
>>
>> ps. The fix would be to put the build dependencies into
>> "bin/windows/build/*. I take it you've signed up to do that? :P
>>
>> >>
>> >> - Jonne
>> >>
>> >> On Sun, Oct 4, 2009 at 6:58 PM, Toni Alatalo <ant...@kyperjokki.fi
>> >> <mailto:ant...@kyperjokki.fi>> wrote:
>> >>
>> >>
>> >>     Paul Fishwick kirjoitti:
>> >>     > Well, if possible, I'd like to use your precompiled dependency
>> >>     package
>> >>     > without having to build it. Does this precompiled package (w/
>> >>     the DLLs that I need to copy)
>> >>     > exist somewhere? It is not under:
>> >>     >
>> >>
>> >>     We just moved that precompiled zip to be a binary dir in the
>> >>     dependencies svn, lib/windows/lib has deps for bulding and
>> >>     lib/windows/bin the runtime dlls iirc.
>> >>
>> >>     > http://dev.realxtend.org/gf/project/viewerdeps/frs/
>> >>     >
>> >>
>> >>     So they've been updated in the svn of that project, also the
>> >> binaries
>> >>     for windows, to match what current trunk head needs. On linux the
>> >>     distributions have almost all of the deps, and most of the deps
>> >>     sources
>> >>     are in that svn in trunk/
>> >>
>> >>     > -p
>> >>     >
>> >>
>> >>     ~Toni
>> >>
>> >>     > Ryan McDougall wrote:
>> >>     >
>> >>     >> There is a bit of a mis-match in documentation there. The wiki
>> >>     >> documents the 0.0.1 release IIRC. There should be a version in
>> >> the
>> >>     >> doc/ folder in SVN that documents HEAD.
>> >>     >>
>> >>     >> We've basically removed the viewer deps tarball/zip in favour
>> >>     of the
>> >>     >> viewerdeps SVN, which appears to be what you've got, so don't
>> >> worry
>> >>     >> about it.
>> >>     >>
>> >>     >> If you're using VC++ express, often you'll need the MS Windows
>> >>     >> platform SDK to compile most anything with express; however
>> >> since I
>> >>     >> don't think we call any windows APIs directly (instead we go
>> >>     through
>> >>     >> Qt), you may not need that. Also, there are some licensing
>> >>     >> restrictions what you can do with a binary compiled by express.
>> >>     >>
>> >>     >> I'm not sure one "configures" the modules per se, only that if
>> >> you
>> >>     >> don't need a module, commenting it out from the build will make
>> >>     sure
>> >>     >> it's not linked. At this point I think you can just use the
>> >>     cmake file
>> >>     >> you get from a clean checkout.
>> >>     >>
>> >>     >> Please let us know if you have any other problems.
>> >>     >>
>> >>     >> Cheers,
>> >>     >>
>> >>     >> On Sun, Oct 4, 2009 at 6:12 PM, Paul Fishwick
>> >>     <fishw...@cise.ufl.edu <mailto:fishw...@cise.ufl.edu>> wrote:
>> >>     >>
>> >>     >>
>> >>     >>> Jonne
>> >>     >>>  I thought I'd try to build Naali from source to see where it
>> >>     is in
>> >>     >>> development. The
>> >>     >>> plan would be to use Naali to access an existing Opensim
>> >>     server. Using
>> >>     >>> this guideline:
>> >>     >>>
>> >>     >>>  http://wiki.realxtend.org/index.php/Building_Naali_in_Windows
>> >>     >>>
>> >>     >>>  Installing CMake was not an issue, but I do not follow these
>> >>     >>> instructions.
>> >>     >>>  From Gforge, I used the access info: svn co
>> >>     >>> http://dev.realxtend.org/svn/viewerdeps
>> >>     >>> to C:\viewerdeps.  Where is "viewer-dependencies-VS2008" ?
>> >>     Also, can
>> >>     >>> Visual C++ Express edition be used (in the same spirit as one
>> >>     can use
>> >>     >>> Visual C# Express edition to compile opensim)? Thanks
>> >>     >>>
>> >>     >>>  I also have some questions on "Building the Viewer" but have
>> >>     yet to get
>> >>     >>> to that
>> >>     >>> stage, such as:
>> >>     >>>
>> >>     >>>  What does "Open up .... and configure the set of modules by
>> >>     commenting
>> >>     >>> out the
>> >>     >>>  unnecessary ones.."  mean ? Anyway, I suppose I'll cross that
>> >>     bridge
>> >>     >>> when I come
>> >>     >>>  to it.
>> >>     >>>
>> >>     >>> -p
>> >>     >>>
>> >>     >>> ..............................
>> >>     >>>
>> >>     >>>
>> >>     >>> Jonne Nauha wrote:
>> >>     >>>
>> >>     >>>
>> >>     >>>> Here is a wiki page where I tried to cover the most server
>> >>     and auth
>> >>     >>>> types and how to login to/with them.
>> >>     >>>>
>> >>
>> >> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Login_to_worlds
>> >>     >>>>
>> >>     >>>> - Jonne
>> >>     >>>>
>> >>     >>>>
>> >>     >>>>
>> >>     >>> --
>> >>     >>> Paul Fishwick, PhD
>> >>     >>> Professor and Director, Digital Arts and Sciences Programs
>> >>     >>> University of Florida
>> >>     >>> Computer & Information Science and Eng. Dept.
>> >>     >>> Bldg. CSE, Room 301
>> >>     >>> P.O. Box 116120
>> >>     >>> Gainesville, FL 32611
>> >>     >>> Email: fishw...@cise.ufl.edu <mailto:fishw...@cise.ufl.edu>
>> >>     >>> Phone: (352) 392-1414
>> >>     >>> Fax: (352) 392-1220
>> >>     >>> Web: http://www.cise.ufl.edu/~fishwick
>> >>     <http://www.cise.ufl.edu/%7Efishwick>
>> >>     >>>
>> >>     >>>
>> >>     >>>
>> >>     >>>
>> >>     >>
>> >>     >>
>> >>     >
>> >>     >
>> >>     >
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> --
>> >> Best regards,
>> >> Jonne Nauha
>> >> realXtend developer
>> >>
>> >> http://www.realxtend.org/
>> >> http://www.evocativi.com/
>> >>
>> >> >
>> >
>> >
>> > --
>> > Paul Fishwick, PhD
>> > Professor and Director, Digital Arts and Sciences Programs
>> > University of Florida
>> > Computer & Information Science and Eng. Dept.
>> > Bldg. CSE, Room 301
>> > P.O. Box 116120
>> > Gainesville, FL 32611
>> > Email: fishw...@cise.ufl.edu
>> > Phone: (352) 392-1414
>> > Fax: (352) 392-1220
>> > Web: http://www.cise.ufl.edu/~fishwick
>> >
>> >
>> > >
>> >
>>
>>
>
>
>
> --
> Best regards,
> Jonne Nauha
> realXtend developer
>
> http://www.realxtend.org/
> http://www.evocativi.com/
>
> >
>

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