Ok, clear it with Lasse and do it On Sun, Oct 4, 2009 at 10:04 PM, Jonne Nauha <jonne.na...@evocativi.com> wrote: > For Ryans ps: Well I'd much rather see <deps_svn>/external_libs and > <deps_svn>/runtime_libs. Windows, linux and mac under them both. Now we have > totally (in my opinion, other you do copying from, other you just refer to > with a path variable) two different things inside each other. And as we see > here this is confusing people where to copy what, what dist means and why > there is 1-2 "bin" folders inside a "bin" folder etc. :) > > Would be easier to write wikis/readmes for this setup if we had the two > functionally different things separeted. The other thing you just put there > and setup the NAALI_DEP_PATH to it, the other you would just copy the whole > content into your naali/bin. But hey thats just my opinion and its only > based on how my brain works and not that much on the techicalities of the > subject :) > > - Jonne > > On Sun, Oct 4, 2009 at 8:55 PM, Ryan McDougall <sempu...@gmail.com> wrote: >> >> On Sun, Oct 4, 2009 at 8:38 PM, Paul Fishwick <fishw...@cise.ufl.edu> >> wrote: >> > >> > 1. In C:\viewerdeps\bin\windows\dist\bin, there are dlls in >> > subdirectories >> > as well as in this main directory. Are *all" DLLs to be copied >> > (including >> > those in the subdirectoriees (farsight2-0.0, gabble..) or only the DLLs >> > directly in dist\bin ? >> >> Copy the whole lot, as that includes all runtime dependencies which >> we've precomputed, and you just slam in there. >> >> > 2. In your instructions, the next step is to copy the DLLs to a new >> > folder >> > yet to be created: C:\viewerTrunk\viewer\bin, and then to continue to >> > section >> > #4 (Building the Viewer). Then there is a reference in section #4 to >> > a file "viewerTrunk\viewer\CmakeLists.txt. Where is this file? I do not >> > recall >> > seeing instructions in: >> >> That file is in SVN: >> >> http://dev.realxtend.org/gf/project/viewer/scmsvn/?action=browse&path=%2Ftrunk%2FCMakeLists.txt&view=markup >> >> But to just build the viewer, you don't even need to know that, just >> run cmake_vs2008.bat >> >> > http://wiki.realxtend.org/index.php/Building_Naali_in_Windows >> > >> > for downloading additional files into "viewertrunk". Have I missed a >> > step? >> > >> > -p >> > >> >> If you're downloading SVN trunk, you need to use the instructions >> here: >> http://dev.realxtend.org/gf/project/viewer/scmsvn/?action=browse&path=%2Ftrunk%2Fdoc%2Fbuild-windows.txt&view=markup >> >> If you're downloading from SVN tag, you can use the wiki instructions. >> I guess this wasn't made very clear: wiki tracks releases, svn tracks >> svn HEAD. >> >> #1 solve the build dependencies, that's in viewerdeps/bin/windows/* >> #2 build the viewer using cmake_vs3008.bat >> #3 solve the runtime dependencies, that's in >> viewerdeps/bin/windows/dist/bin -> trunk/viewer/bin >> #4 run trunk/viewer/bin >> >> In linux it's all quite a bit easier, you do >> >> #1 sudo yum/apt-get <ALL DEPS> >> #2 cmake . && make >> #3 ./bin/viewer >> >> but the linux build so far has less testing. >> >> Cheers, >> >> > Jonne Nauha wrote: >> >> Small correction runtime dll:s that you copy to <naali_trunk>/bin are >> >> in "/bin/windows/dist/bin". Small renaming of folders recently :) Its >> >> still a little confusing, but thats how it is for now. >> >> ps. The fix would be to put the build dependencies into >> "bin/windows/build/*. I take it you've signed up to do that? :P >> >> >> >> >> - Jonne >> >> >> >> On Sun, Oct 4, 2009 at 6:58 PM, Toni Alatalo <ant...@kyperjokki.fi >> >> <mailto:ant...@kyperjokki.fi>> wrote: >> >> >> >> >> >> Paul Fishwick kirjoitti: >> >> > Well, if possible, I'd like to use your precompiled dependency >> >> package >> >> > without having to build it. Does this precompiled package (w/ >> >> the DLLs that I need to copy) >> >> > exist somewhere? It is not under: >> >> > >> >> >> >> We just moved that precompiled zip to be a binary dir in the >> >> dependencies svn, lib/windows/lib has deps for bulding and >> >> lib/windows/bin the runtime dlls iirc. >> >> >> >> > http://dev.realxtend.org/gf/project/viewerdeps/frs/ >> >> > >> >> >> >> So they've been updated in the svn of that project, also the >> >> binaries >> >> for windows, to match what current trunk head needs. On linux the >> >> distributions have almost all of the deps, and most of the deps >> >> sources >> >> are in that svn in trunk/ >> >> >> >> > -p >> >> > >> >> >> >> ~Toni >> >> >> >> > Ryan McDougall wrote: >> >> > >> >> >> There is a bit of a mis-match in documentation there. The wiki >> >> >> documents the 0.0.1 release IIRC. There should be a version in >> >> the >> >> >> doc/ folder in SVN that documents HEAD. >> >> >> >> >> >> We've basically removed the viewer deps tarball/zip in favour >> >> of the >> >> >> viewerdeps SVN, which appears to be what you've got, so don't >> >> worry >> >> >> about it. >> >> >> >> >> >> If you're using VC++ express, often you'll need the MS Windows >> >> >> platform SDK to compile most anything with express; however >> >> since I >> >> >> don't think we call any windows APIs directly (instead we go >> >> through >> >> >> Qt), you may not need that. Also, there are some licensing >> >> >> restrictions what you can do with a binary compiled by express. >> >> >> >> >> >> I'm not sure one "configures" the modules per se, only that if >> >> you >> >> >> don't need a module, commenting it out from the build will make >> >> sure >> >> >> it's not linked. At this point I think you can just use the >> >> cmake file >> >> >> you get from a clean checkout. >> >> >> >> >> >> Please let us know if you have any other problems. >> >> >> >> >> >> Cheers, >> >> >> >> >> >> On Sun, Oct 4, 2009 at 6:12 PM, Paul Fishwick >> >> <fishw...@cise.ufl.edu <mailto:fishw...@cise.ufl.edu>> wrote: >> >> >> >> >> >> >> >> >>> Jonne >> >> >>> I thought I'd try to build Naali from source to see where it >> >> is in >> >> >>> development. The >> >> >>> plan would be to use Naali to access an existing Opensim >> >> server. Using >> >> >>> this guideline: >> >> >>> >> >> >>> http://wiki.realxtend.org/index.php/Building_Naali_in_Windows >> >> >>> >> >> >>> Installing CMake was not an issue, but I do not follow these >> >> >>> instructions. >> >> >>> From Gforge, I used the access info: svn co >> >> >>> http://dev.realxtend.org/svn/viewerdeps >> >> >>> to C:\viewerdeps. Where is "viewer-dependencies-VS2008" ? >> >> Also, can >> >> >>> Visual C++ Express edition be used (in the same spirit as one >> >> can use >> >> >>> Visual C# Express edition to compile opensim)? Thanks >> >> >>> >> >> >>> I also have some questions on "Building the Viewer" but have >> >> yet to get >> >> >>> to that >> >> >>> stage, such as: >> >> >>> >> >> >>> What does "Open up .... and configure the set of modules by >> >> commenting >> >> >>> out the >> >> >>> unnecessary ones.." mean ? Anyway, I suppose I'll cross that >> >> bridge >> >> >>> when I come >> >> >>> to it. >> >> >>> >> >> >>> -p >> >> >>> >> >> >>> .............................. >> >> >>> >> >> >>> >> >> >>> Jonne Nauha wrote: >> >> >>> >> >> >>> >> >> >>>> Here is a wiki page where I tried to cover the most server >> >> and auth >> >> >>>> types and how to login to/with them. >> >> >>>> >> >> >> >> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Login_to_worlds >> >> >>>> >> >> >>>> - Jonne >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>> -- >> >> >>> Paul Fishwick, PhD >> >> >>> Professor and Director, Digital Arts and Sciences Programs >> >> >>> University of Florida >> >> >>> Computer & Information Science and Eng. Dept. >> >> >>> Bldg. CSE, Room 301 >> >> >>> P.O. Box 116120 >> >> >>> Gainesville, FL 32611 >> >> >>> Email: fishw...@cise.ufl.edu <mailto:fishw...@cise.ufl.edu> >> >> >>> Phone: (352) 392-1414 >> >> >>> Fax: (352) 392-1220 >> >> >>> Web: http://www.cise.ufl.edu/~fishwick >> >> <http://www.cise.ufl.edu/%7Efishwick> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >> >> >> >> >> >> > >> >> > >> >> > >> >> >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> Best regards, >> >> Jonne Nauha >> >> realXtend developer >> >> >> >> http://www.realxtend.org/ >> >> http://www.evocativi.com/ >> >> >> >> > >> > >> > >> > -- >> > Paul Fishwick, PhD >> > Professor and Director, Digital Arts and Sciences Programs >> > University of Florida >> > Computer & Information Science and Eng. Dept. >> > Bldg. CSE, Room 301 >> > P.O. Box 116120 >> > Gainesville, FL 32611 >> > Email: fishw...@cise.ufl.edu >> > Phone: (352) 392-1414 >> > Fax: (352) 392-1220 >> > Web: http://www.cise.ufl.edu/~fishwick >> > >> > >> > > >> > >> >> > > > > -- > Best regards, > Jonne Nauha > realXtend developer > > http://www.realxtend.org/ > http://www.evocativi.com/ > > > >
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