*> We haven't done a quick fix for that now, because the whole scene code* *> and how they are saved to OARs etc will change in the refactor that Adam* *> F. is starting*
We definitely need an improved "OAR+" or next generation OAR format for RealXtend + OpenSim. Also can we make sure that scripts (assigned to objects) in both OpenSim and realXtend are saved as part of the OAR+ format as well? This way users that load up OAR's from other people don't have to worry about any missing script problems, or "broken scripts" in saved/loaded OAR's? A lot of users had been complaining about loading up saved OAR's and having their scripts missing/broken from the OARs (scripts not assigned to the objects in-world). Not sure if scripts are not saved (per object) in the current OAR format, but it would be good to make sure that ALL scripts & settings assigned to a particular object are properly saved and properly assigned to individual objects in the new OAR+ format. Mark On Mon, Feb 15, 2010 at 6:15 AM, Toni Alatalo <ant...@kyperjokki.fi> wrote: > On ma, 2010-02-15 at 12:18 +0100, Gustavo Alberto Navarro Bilbao wrote: > > Would it be possible for the OAR than work with meshes?. It would be > > Yes, there are not many things that are alltogether impossible in > software :) > > We haven't done a quick fix for that now, because the whole scene code > and how they are saved to OARs etc will change in the refactor that Adam > F. is starting / has recently started(?) for OpenSim core, exactly to > get new features like rex data better integrated. I think in that new > component model the components are responsible for telling how they > should be saved etc., and that OARs would then work for the components > that implement the rex data too. That should start happening within some > months now. > > A quick fix before that might be quite simple, but is not planned now. > > ~Toni > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org