Hello mojoDallas,

I have been building content website rexxed.com  for a while, including
content for realxtend. I have got terrains, some avatars and objects
already.
If your content is usable on realxtend, it would be great to get it
distributed for others to use as well - which you have already done for many
other platforms.

Also I am one of the founders of maxping.org web magazine, I would love to
get you writing some of your experiences there and share your knowledge with
the audience we have.

Best regards,
Jani

2010/2/20 Ryan McDougall <[email protected]>

> We welcome any contributions at all!
>
> Have you tried dropping by on #realxtend or #realxtend-dev on
> freenode? It might be quiet on the weekends, but picks up quite a bit
> workdays EET.
>
> Cheers,
>
> On Sat, Feb 20, 2010 at 7:20 PM, mojoDallas <[email protected]>
> wrote:
> > Hello community.  I am a newbie developer wanting to get involved.
> > Here is a little about me and maybe you can direct me to how I can
> > best get involved and who I should contact that has common interests
> > and goals.  Thanks So much!
> >
> > My Experience:
> >
> > I have been around the Metaverse off and on over the last 5 years.
> >
> > Second Life:  I was very active in Second Life for a couple of years
> > with a number of avatars. I opened and ran a series of Stores. Did a
> > lot of content creation associated with Clothes and Costumes. I was an
> > artist showing some of my digital art at a number of galleries. I ran
> > art shows. Ran a couple of game shows on a weekly basis at the
> > Shelter. I am a musician, so, I started performing music in Second
> > Life, as well. I probably did 50 or so concerts. I was a team captain
> > for a Relay for Life Team. I did a lot of LSL scripting. I did
> > machinima which you can see on You Tube. So, in general I immersed my
> > self on Second Life and then got totally and utterly burned out on it
> > all and left. The last set of things I wrote was software that would
> > port models out of Second Life and save them into Blender as
> > Wavefront .obj models.
> >
> > Multiverse:  I then spent part of a year playing with the Multiverse
> > MMORPG software for creating on-line games that are like World of
> > Warcraft. The Multiverse platform is very new and uses Python, Java
> > and OGRE which I know how to program in. I get very involved in the
> > forums and building content and importers to move 3D models into the
> > Multiverse platform. This included an improved Character Selection
> > Section and converting 2600 Animations from the Carnegie Mellon
> > University Human Motion Study Library into BVH format. I had a website
> > called MINDIES (Metaverse Independent Developers) for a while where I
> > tried to generate interest in the work I was doing. I extended my
> > Content Pipeline to move models from Second Life into the Multiverse
> > product. I also did a lot of documentation in the developer wiki.  To
> > get a better idea at the things I worked on you can see the tutorials
> > at:
> http://update.multiverse.net/wiki/index.php/Special:Contributions/LightninBoySnook
> >
> > I stopped working on this as the platform still had a long way to go
> > before it was marketable and I found that I really didn't want to
> > create a game, but, I was more interested in 3D modeling and world
> > creation and hence the move to Poser and Vue.  I have spent the last
> > 18 months just doing digital art in Hexagon, Blender, Poser and Vue.
> > You can see my gallery at Renderosity at
> > http://www.renderosity.com/mod/gallery/browse.php?user_id=454346
> > or check out some my work at You Tube:
> > http://www.youtube.com/user/mojoDallas
> >
> > I am now ready to move on from this as well. You can only do so many
> > portraits, architecture vizs and landscapes. I then looked back on
> > line to see what was going on in the Second Life community and decided
> > to get up to speed on OpenSim and then came across Realxtend. I would
> > like to get involved in the content pipeline portion of this project
> > as it is an area I have spent a lot of time working on and it also
> > addresses my need for creativity. If anyone has ideas of how to get
> > involved please let me know.
> >
> > Again thanks for taking a look.
> >
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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