Mysql should have my.ini somewhere there in the install folder (mine is
under bin), if you have some gui manager im sure you can find it from there.
The param in the ini file is max_allowed_packet, at least with my xamp
installation it was 1mb so you could not even push jack.mesh to taiga :) Hop
that helps.

Best regards,
Jonne Nauha
realXtend developer

http://www.realxtend.org/
http://www.evocativi.com/


On Fri, May 28, 2010 at 4:30 PM, pedro <psteinlech...@gmail.com> wrote:

> Hi Toni
>
> thanks for the hint about clearing cache and checking again.
>
> looks like in my case the mesheswhere just shown from cacheand didn't
> upload to the server.
> I will be trying to find the size limit, but if that could be
> adjusted
> somewhere in mysql it would be great and any detailed hint
> of where and how to do that is highly appreciated :-)
>
> cheers
>
>
>
> On May 25, 11:37 am, Toni Alatalo <ant...@kyperjokki.fi> wrote:
> > Gustavo Alberto Navarro Bilbao kirjoitti:
> >
> > > Last test tonight before go to sleep (i'll must to wake up in 5 hrs to
> > > go to work ;-D ).
> >
> > I hope that went fine :)
> >
> > > 1.- Logged and now the meshes "660" and "717" are lost, only the
> > > (picture 1)
> > > 2.- "Right click a item and select "copy asset ref" last one in the
> > > menu". Doing it in the meshe "660", this one and the 717 one come back
> > > home. (pictures 2-3).
> >
> > So they were in the inventory but the reference to them in the scene had
> > disappeared?
> >
> > There was an old problem with old servers that shows like this: if the
> > object type for some reason is seen as PRIM, even when there is a mesh
> > assigned, it will show as the default plywood box. Haven't seen that at
> > all for a long time with current servers and Naali, don't know why
> > exactly was happening sometimes earlier. We could add something to Naali
> > that can show the value of that flag to ease debugging. Ah and for prim
> > editing to be possible it should be also settable in the UI like in the
> > old viewer I guess.
> >
> > > 3.- Testind in the "arbolFantasy" meshe this new hint, suddenly the
> > > black night appears :-) (picture 4).
> >
> > Not a new hint I'm afraid :) The time-of-day is not related to how the
> > scene is communicated over the network at least (dunno if it can be a
> > hint of something strange going on on the server?).
> >
> > > Alberto
> >
> > ~Toni
> >
> > > 2010/5/25 Jonne Nauha <jonne.na...@evocativi.com
> > > <mailto:jonne.na...@evocativi.com>>
> >
> > >     Right click a item and select "copy asset ref" last one in the
> > >     menu. I dont know what that properties should show but doesent
> > >     seem to work properly. If you get "Asset url ref  not set to
> > >     <assetname>" then collapse and expand the folder again. This
> > >     should do a propfind to the folder and fetch the custom prop that
> > >     is the asset ref. I have never used the properties things and
> > >     didnt know it even shows the url.
> >
> > >     Best regards,
> > >     Jonne Nauha
> > >     realXtend developer
> >
> > >    http://www.realxtend.org/
> > >    http://www.evocativi.com/
> >
> > >     On Tue, May 25, 2010 at 1:05 AM, Gustavo Alberto Navarro Bilbao
> > >     <sombra.albe...@gmail.com <mailto:sombra.albe...@gmail.com>>
> wrote:
> >
> > >         Answering:
> >
> > >         "compability mode" , yes, Naali was assigned from taiga config
> > >         creator (first screenshot).
> >
> > >         But really there is a problem with the meshes and the asset
> > >         url (second screenshot). If I ask for the properties in the
> > >         textures, yes, the Asset ID get the Asset url ( third
> > >         screenshot).
> >
> > >         Alberto
> >
> > >
> **************************************************************************
> >
> > >         2010/5/24 Jonne Nauha <jonne.na...@evocativi.com
> > >         <mailto:jonne.na...@evocativi.com>>
> >
> > >             Yes seems that you have webdav enabled. You can right
> > >             click on inv item mesh to get url ref to it. You can
> > >             assing that url as mesh in object edit. Texture http
> > >             support will come on next release as i said earlier.
> >
> > >             And for the "compability mode" i mean client view. This is
> > >             a bit new param (few months maybe?) and I am not sure how
> > >             taiga config creator sets this value. With the best
> > >             outcome for Naali versus Taiga set it to value "Naali" in
> > >             modrex config
> >
> > >                  ;ClientView
> > >                  ; This configuration determines which client view to
> > >                 spawn when user is logging in.
> > >                  ; Possible values: Naali, 0.4, compatible
> > >                  ; If configuration is not spesified, default value is
> > >                 to be used. Default value is compatible.
> > >                  ClientView = naali
> >
> > >             At least if thats not set, you cannot assing url based
> > >             values to mesh or texture into the rex prim data via Naali.
> >
> > >             Best regards,
> > >             Jonne Nauha
> > >             realXtend developer
> >
> > >            http://www.realxtend.org/
> > >            http://www.evocativi.com/
> >
> > >             On Tue, May 25, 2010 at 12:22 AM, Gustavo Alberto Navarro
> > >             Bilbao <sombra.albe...@gmail.com
> > >             <mailto:sombra.albe...@gmail.com>> wrote:
> >
> > >                 *Jonne Nahua* asked:
> >
> > >                 "...Albert: Are you sure that you are running Taigas
> > >                 modrex in Naali compability mode?"
> >
> > >                 ----------------
> >
> > >                 *Answer*: Yes:
> >
> > >                 ***********
> > >                 modrex.ini
> >
> > >                 [Startup]
> > >                 .
> > >                 .
> > >                 [realXtend]
> >
> > >                 ;this enables realXtend UDP ports and realXtend avatars
> > >                 enabled=true
> > >                 .
> > >                 .
> > >                 ************
> > >                 *Jonne Nahua* asked:
> > >                 "...Can you also tell if you are using the webdav
> > >                 inventory with a opensim account.?
> > >                 -----------
> > >                 *Answer*:
> >
> > >                 I think that, because I do the logging choosing the
> > >                 "opensim account" option, and in the taigawebdab data
> > >                 base, in the iwebdavresource I can find the
> > >                 application/webdav-collection than you can see in the
> > >                 screenshot attached
> >
> > >                 ---------------
> > >                 *Jonne Nahua said:
> >
> > >                 ".....*I would have liked to do this in c++ side but i
> > >                 was denied that right."
> >
> > >                 Oooopps :-(
> >
> > >                 "...We will see how long this takes but its coming,
> > >                 hold on there :) Possibly after this you would not
> > >                 need to use the old viewer anymore for anything..."
> >
> > >                 Well, the project Naali is so revolutionary, offering
> > >                 the a true viewer  based on free software to the
> > >                 community and thinking about the future that any
> > >                 waiting time than will be necesary, and all
> > >                 preliminary tests that may be required are considered
> > >                 not problem. It is a very low price for such a
> > >                 promising future.
> >
> > >                 Thanks a lot for your work.
> >
> > >                 Muchas gracias
> >
> > >                 Alberto
> >
> > >
> **********************************************************************
> >
> > >                 2010/5/24 Jonne Nauha <jonne.na...@evocativi.com
> > >                 <mailto:jonne.na...@evocativi.com>>
> >
> > >                     *Toni:* The upload failing to show to others but
> > >                     shows locally was that we werent getting upload
> > >                     caps to inventory, so basically it "uploaded"
> > >                     showed the mesh locally. Relogin and you could not
> > >                     see it even locally. Those are now fixed and
> > >                     moreover we use the webdav inv with opensim
> > >                     accounts anyway with Taiga so we dont use caps
> urls.
> >
> > >                     *Others: *Don't bother yourselves with the
> > >                     metadata prints. That is really not used anywhere,
> > >                     I'm not even sure who is polling some of the asset
> > >                     metadatas but its not the viewer for sure. And
> > >                     Naali doesent use http asset metadata anywhere and
> > >                     via udp im pretty sure those are not fetched.
> > >                     Anyways, I have asked asset metadata and it works
> > >                     and that error is not related on what the client
> > >                     does.
> >
> > >                     *Alberto:* Are you sure that you are running
> > >                     Taigas modrex in Naali compability mode. At least
> > >                     i had some mesh assigning problems when that was
> > >                     not set to ModreX config. Can you also tell if you
> > >                     are using the webdav inventory with a opensim
> > >                     account. For me uploading meshes, setting them to
> > >                     new prims, moving/scaling works nicely in Naali.
> > >                     Also latest improvement is that you can assign url
> > >                     from either webdav inv or from just any web url as
> > >                     texture. And basically you can do this for meshes
> too.
> >
> > >                     Anyways, it's a bit sad that Naalis building
> > >                     capabilities are what they are and you and most
> > >                     other need to use old viewer to upload
> > >                     meshes/textures and build with old viewer then
> > >                     just view with naali. I think there has been some
> > >                     improvements lately but its not nearly enough. I
> > >                     am starting from tomorrow the work with world
> > >                     building. I would have liked to do this in c++
> > >                     side but i was denied that right. So learning up
> > >                     and rewriting some of the python code will take
> > >                     time. The aim is to have own dedicated scene of
> > >                     widgets for building mode. We will see how long
> > >                     this takes but its coming, hold on there :)
> > >                     Possibly after this you would not need to use the
> > >                     old viewer anymore for anything...
> >
> > >                     Best regards,
> > >                     Jonne Nauha
> > >                     realXtend developer
> >
> > >                    http://www.realxtend.org/
> > >                    http://www.evocativi.com/
> >
> > >                     On Mon, May 24, 2010 at 7:49 PM, Gustavo Alberto
> > >                     Navarro Bilbao <sombra.albe...@gmail.com
> >
> > ...
> >
> > read more ยป
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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