Hi Jonne thank for the suggestion of incrementing the db limit and maybe mentioning it in a note thats added to the wizard. I think thats an XAMP specific setting, which isn't set in the standard mysql.ini when you directly download mysql from the sun/oracle site.
Another thing which i noticed, is when i split the objects in several smaller meshes and link them together in sl/os style, they loose the colission meshes when i do a drag/copy and loose the meshes completly when i take the linked object into my inv and rez it again. Cheers and realxtend rocks:-) On May 30, 2:52 am, Jonne Nauha <jonne.na...@evocativi.com> wrote: > Well it's good to increase that 1mb defaul limit. If you want to do complex > things you will get over 1mb meshes very easily. No sense in trying to keep > your models simple to just satisfy some db limit, thats why its > configurable. I had to learn this thing by trial and error. I also thought > that there was something wrong with the servers, but then just found out > this. I guess its a bit out of the Taiga scope to make this configurable in > the wizard, we kind of trust that you have some basic knowledge of db/mysql > stuff if you want to put up virtual world servers. Like creating databases > and setting user accounts (although wiki helps with some basics). > > I guess we could make taiga wizard do this check for you as you give your > account credentials there, but im not sure how this can be checked and we > cant be sure that this user that you are giving has admin priviledges to > modify this kind of thing. I think its best to maybe put a note to wizard > that you should check this if you want to use big assets (meshes for > example) and put a section of troubleshooting in getting started with taiga > wiki page. > > Best regards, > Jonne Nauha > realXtend developer > > http://www.realxtend.org/http://www.evocativi.com/ > > On Sat, May 29, 2010 at 3:47 PM, pedro <psteinlech...@gmail.com> wrote: > > Thanks for this great hint, that confirms exactly what I found out. > > The issues I had was with meshes bigger then 1mb. > > > Its maybe not a bad idea to stick with that limit to keep loading > > for the meshes faster and bandwith usage lower but then I'am > > worried that a lot of people will have issues with allready available > > 3d meshes like from google warehouse. > > > It might be a nice to have feature for the users, if there would > > be some sort of a notification about the limits when they try to > > upload it. > > > realxtend rocks !!! > > > On May 29, 11:00 am, Toni Alatalo <ant...@kyperjokki.fi> wrote: > > > Jonne Nauha kirjoitti: > > > > > there. The param in the ini file is max_allowed_packet, at least with > > > > my xamp installation it was 1mb so you could not even push jack.mesh to > > > > btw i would not put 'even' there, jack is a somewhat high poly mesh - > > > one thing we talked yesterday in optz talks was to make lower poly > > > versions if it etc. > > > > thanks for sharing the info! i wonder if the install procedure, perhaps > > > the wizard, could somehow help with this later? > > > > > Jonne Nauha > > > > ~Toni > > > > >http://www.realxtend.org/ > > > >http://www.evocativi.com/ > > > > > On Fri, May 28, 2010 at 4:30 PM, pedro <psteinlech...@gmail.com > > > > <mailto:psteinlech...@gmail.com>> wrote: > > > > > Hi Toni > > > > > thanks for the hint about clearing cache and checking again. > > > > > looks like in my case the mesheswhere just shown from cacheand > > didn't > > > > upload to the server. > > > > I will be trying to find the size limit, but if that could be > > > > adjusted > > > > somewhere in mysql it would be great and any detailed hint > > > > of where and how to do that is highly appreciated :-) > > > > > cheers > > > > > On May 25, 11:37 am, Toni Alatalo <ant...@kyperjokki.fi > > > > <mailto:ant...@kyperjokki.fi>> wrote: > > > > > Gustavo Alberto Navarro Bilbao kirjoitti: > > > > > > > Last test tonight before go to sleep (i'll must to wake up in > > > > 5 hrs to > > > > > > go to work ;-D ). > > > > > > I hope that went fine :) > > > > > > > 1.- Logged and now the meshes "660" and "717" are lost, only > > the > > > > > > (picture 1) > > > > > > 2.- "Right click a item and select "copy asset ref" last one > > > > in the > > > > > > menu". Doing it in the meshe "660", this one and the 717 one > > > > come back > > > > > > home. (pictures 2-3). > > > > > > So they were in the inventory but the reference to them in the > > > > scene had > > > > > disappeared? > > > > > > There was an old problem with old servers that shows like this: > > > > if the > > > > > object type for some reason is seen as PRIM, even when there is > > > > a mesh > > > > > assigned, it will show as the default plywood box. Haven't seen > > > > that at > > > > > all for a long time with current servers and Naali, don't know > > why > > > > > exactly was happening sometimes earlier. We could add something > > > > to Naali > > > > > that can show the value of that flag to ease debugging. Ah and > > > > for prim > > > > > editing to be possible it should be also settable in the UI like > > > > in the > > > > > old viewer I guess. > > > > > > > 3.- Testind in the "arbolFantasy" meshe this new hint, > > > > suddenly the > > > > > > black night appears :-) (picture 4). > > > > > > Not a new hint I'm afraid :) The time-of-day is not related to > > > > how the > > > > > scene is communicated over the network at least (dunno if it can > > > > be a > > > > > hint of something strange going on on the server?). > > > > > > > Alberto > > > > > > ~Toni > > > > > > > 2010/5/25 Jonne Nauha <jonne.na...@evocativi.com > > > > <mailto:jonne.na...@evocativi.com> > > > > > > <mailto:jonne.na...@evocativi.com > > > > <mailto:jonne.na...@evocativi.com>>> > > > > > > > Right click a item and select "copy asset ref" last one in > > the > > > > > > menu. I dont know what that properties should show but > > doesent > > > > > > seem to work properly. If you get "Asset url ref not set > > to > > > > > > <assetname>" then collapse and expand the folder again. > > This > > > > > > should do a propfind to the folder and fetch the custom > > > > prop that > > > > > > is the asset ref. I have never used the properties things > > and > > > > > > didnt know it even shows the url. > > > > > > > Best regards, > > > > > > Jonne Nauha > > > > > > realXtend developer > > > > > > > http://www.realxtend.org/ > > > > > > http://www.evocativi.com/ > > > > > > > On Tue, May 25, 2010 at 1:05 AM, Gustavo Alberto Navarro > > > > Bilbao > > > > > > <sombra.albe...@gmail.com > > > > <mailto:sombra.albe...@gmail.com> <mailto:sombra.albe...@gmail.com > > > > <mailto:sombra.albe...@gmail.com>>> wrote: > > > > > > > Answering: > > > > > > > "compability mode" , yes, Naali was assigned from > > > > taiga config > > > > > > creator (first screenshot). > > > > > > > But really there is a problem with the meshes and the > > > > asset > > > > > > url (second screenshot). If I ask for the properties > > > > in the > > > > > > textures, yes, the Asset ID get the Asset url ( third > > > > > > screenshot). > > > > > > > Alberto > > > ************************************************************************** > > > > > > > 2010/5/24 Jonne Nauha <jonne.na...@evocativi.com > > > > <mailto:jonne.na...@evocativi.com> > > > > > > <mailto:jonne.na...@evocativi.com > > > > <mailto:jonne.na...@evocativi.com>>> > > > > > > > Yes seems that you have webdav enabled. You can > > right > > > > > > click on inv item mesh to get url ref to it. You > > can > > > > > > assing that url as mesh in object edit. Texture > > http > > > > > > support will come on next release as i said > > earlier. > > > > > > > And for the "compability mode" i mean client view. > > > > This is > > > > > > a bit new param (few months maybe?) and I am not > > > > sure how > > > > > > taiga config creator sets this value. With the best > > > > > > outcome for Naali versus Taiga set it to value > > > > "Naali" in > > > > > > modrex config > > > > > > > ;ClientView > > > > > > ; This configuration determines which client > > > > view to > > > > > > spawn when user is logging in. > > > > > > ; Possible values: Naali, 0.4, compatible > > > > > > ; If configuration is not spesified, default > > > > value is > > > > > > to be used. Default value is compatible. > > > > > > ClientView = naali > > > > > > > At least if thats not set, you cannot assing url > > based > > > > > > values to mesh or texture into the rex prim data > > > > via Naali. > > > > > > > Best regards, > > > > > > Jonne Nauha > > > > > > realXtend developer > > > > > > > http://www.realxtend.org/ > > > > > > http://www.evocativi.com/ > > > > > > > On Tue, May 25, 2010 at 12:22 AM, Gustavo Alberto > > > > Navarro > > > > > > Bilbao <sombra.albe...@gmail.com > > > > <mailto:sombra.albe...@gmail.com> > > > > > > <mailto:sombra.albe...@gmail.com > > > > <mailto:sombra.albe...@gmail.com>>> wrote: > > > > > > > *Jonne Nahua* asked: > > > > > > > "...Albert: Are you sure that you are running > > > > Taigas > > > > > > modrex in Naali compability mode?" > > > > > > > ---------------- > > > > > > > *Answer*: Yes: > > > > > > > *********** > > > > > > modrex.ini > > > > > > > [Startup] > > > > > > . > > > > > > . > > > > > > [realXtend] > > > > > > > ;this enables realXtend UDP ports and > > > > realXtend avatars > > > > > > enabled=true > > > > > > . > > > > > > . > > > > > > ************ > > > > > > *Jonne Nahua* asked: > > > > > > "...Can you also tell if you are using the > > webdav > > > > > > inventory with a > > ... > > read more » -- http://groups.google.com/group/realxtend http://www.realxtend.org