Hi Jponne, Lasse thats great news, I will have to digg into the ogre material scripts.
Question - have you also tried with support of bump maps - that would be the next big step for visual enhancments :-) I knew that realxtend rocks !!! On Mon, May 31, 2010 at 2:55 PM, <lasse.oo...@ludocraft.com> wrote: > > I think that spotlight is already in testing phase with out entity > > component > > system. You can add a light component to any entity (any object in scene) > > with out entity component editor (a hidden feature in 0.2.2 still but you > > can access it with writing eceditor to console inworld). When the > > component > > is made to sync over network it stores the data as xml to modrex freedata > > for that object. This is then sent to all viewers, Naali gets this info > > and > > creates the light to other clients too. I think this was the first test > > case > > for our network synchronisation for ECs. If i got something wrong the > guys > > that worked on this please correct me :) > > > > For ether, its still at early stage. It doesent have everything we would > > like it to have. Mostly the UI interaction is a bit weird sometimes, like > > this cancel thing. And we'd like to add teleport and openid/webauth > > avatars > > to it. I hope we'll have time to complete it. I can try to squeeze in > that > > cancel connect button this week. > > > > Thanks for the feedback. > > > > Best regards, > > Jonne Nauha > > realXtend developer > > Hi, > although spotlight parameters can be presently replicated properly, > Naali's material & shader library would also need to be modified. The > current shaders support only the directional sunlight + a limited number > of additional point lights. Of course, this is not a problem if you use > Ogre material scripts with fixed-function lighting. > > - Lasse / realXtend developer > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org