Hi Jponne, Lasse

thats great news, I will have to digg into the ogre material scripts.

Question - have you also tried with support of bump maps - that would be the
next big step for visual enhancments :-)

I knew that realxtend rocks !!!


On Mon, May 31, 2010 at 2:55 PM, <lasse.oo...@ludocraft.com> wrote:

> > I think that spotlight is already in testing phase with out entity
> > component
> > system. You can add a light component to any entity (any object in scene)
> > with out entity component editor (a hidden feature in 0.2.2 still but you
> > can access it with writing eceditor to console inworld). When the
> > component
> > is made to sync over network it stores the data as xml to modrex freedata
> > for that object. This is then sent to all viewers, Naali gets this info
> > and
> > creates the light to other clients too. I think this was the first test
> > case
> > for our network synchronisation for ECs. If i got something wrong the
> guys
> > that worked on this please correct me :)
> >
> > For ether, its still at early stage. It doesent have everything we would
> > like it to have. Mostly the UI interaction is a bit weird sometimes, like
> > this cancel thing. And we'd like to add teleport and openid/webauth
> > avatars
> > to it. I hope we'll have time to complete it. I can try to squeeze in
> that
> > cancel connect button this week.
> >
> > Thanks for the feedback.
> >
> > Best regards,
> > Jonne Nauha
> > realXtend developer
>
> Hi,
> although spotlight parameters can be presently replicated properly,
> Naali's material & shader library would also need to be modified. The
> current shaders support only the directional sunlight + a limited number
> of additional point lights. Of course, this is not a problem if you use
> Ogre material scripts with fixed-function lighting.
>
> - Lasse / realXtend developer
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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