Hi Pablo It sounds like an issue i had too. Probably the mesh size is too big. Have you changed the the my.ini on your MySQL installation to max_allowed_packet = 16M
On Tue, Jun 29, 2010 at 1:26 PM, Pablo Martin <cae...@doodo.org> wrote: > On 29/06/10 13:19, Mikko Pallari wrote: > > > > On Tue, Jun 29, 2010 at 2:03 PM, Pablo Martin <cae...@doodo.org> wrote: > >> On 29/06/10 09:22, Mikko Pallari wrote: >> >> I see... ok, I tried the preferred combination and could get it to work >> nicely without too much trouble :). Anyways, thinking about it.. what I >> really want is to follow with the modrex trunk, because that's where the >> latest advances in the ogre importer are. What opensim version should I >> use in this case? >> > > Well, the trunk should follow the OpenSim master, but as told, > unfortunately we haven't had time to update that branch for some time. As we > are currently developing against the taiga-0.1 branch, latest ogre scene > importer stuff are there. > > > > Ok, ok. So the problem with incorrect assets is normal with trunk versions, > or maybe I messed up the configuration? > > > > > >> >> So now I have a test server at http://delcorp.dyne.org with b2rex >> extensions. The issue I have is I don't see all the uploaded asset >> meshes properly (sometimes ones show, and sometimes others, but the more >> complex one seem to be less likely to appear), not sure where the >> problem is coming from... I think either a network reliability issue, or >> something with differring mono version on the server (i compiled on an >> ubuntu lucid, but installed on a debian stable with backports..). >> >> > I haven't yet had time to look at what does b2rex extension adds to > ModreX part, so can't say if it because of that. > > > It just adds a couple of convenience methods to upload assets to a scene > and clear a scene through xmlrpc. Also, this only happens sometimes. > > > > But if you are using the reaXtend viewer 0.4x then the meshes won't show > probably because of the UDP download of assets. If you try to connect with > Naali then it is able to download assets with http. > > > I'm using the head from the repository for naali, so I don't think that > should be the problem. I was more thinking either a problem during upload > (doesn't seem likely because it uploads a zipfile and there are no errors > uncompressing), or a problem during udp download to the client. Anyways, > i'll keep investigating the issue, for now I'm happy it's running on a > public server :) > > Greetings and thanks! > > p. > -- http://groups.google.com/group/realxtend http://www.realxtend.org