Hi Pablo

It sounds like an issue i had too. Probably the mesh size is too big.
Have you changed the the my.ini on your MySQL installation to
max_allowed_packet = 16M


On Tue, Jun 29, 2010 at 1:26 PM, Pablo Martin <cae...@doodo.org> wrote:

>  On 29/06/10 13:19, Mikko Pallari wrote:
>
>
>
> On Tue, Jun 29, 2010 at 2:03 PM, Pablo Martin <cae...@doodo.org> wrote:
>
>> On 29/06/10 09:22, Mikko Pallari wrote:
>>
>>  I see... ok, I tried the preferred combination and could get it to work
>> nicely without too much trouble :). Anyways, thinking about it.. what I
>> really want is to follow with the modrex trunk, because that's where the
>> latest advances in the ogre importer are. What opensim version should I
>> use in this case?
>>
>
>  Well, the trunk should follow the OpenSim master, but as told,
> unfortunately we haven't had time to update that branch for some time. As we
> are currently developing against the taiga-0.1 branch, latest ogre scene
> importer stuff are there.
>
>
>
> Ok, ok. So the problem with incorrect assets is normal with trunk versions,
> or maybe I messed up the configuration?
>
>
>
>
>
>>
>> So now I have a test server at http://delcorp.dyne.org with b2rex
>> extensions. The issue I have is I don't see all the uploaded asset
>> meshes properly (sometimes ones show, and sometimes others, but the more
>> complex one seem to be less likely to appear), not sure where the
>> problem is coming from... I think either a network reliability issue, or
>> something with differring mono version on the server (i compiled on an
>> ubuntu lucid, but installed on a debian stable with backports..).
>>
>>
>  I haven't yet had time to look at what does b2rex extension adds to
> ModreX part, so can't say if it because of that.
>
>
> It just adds a couple of convenience methods to upload assets to a scene
> and clear a scene through xmlrpc. Also, this only happens sometimes.
>
>
>
>  But if you are using the reaXtend viewer 0.4x then the meshes won't show
> probably because of the UDP download of assets. If you try to connect with
> Naali then it is able to download assets with http.
>
>
> I'm using the head from the repository for naali, so I don't think that
> should be the problem. I was more thinking either a problem during upload
> (doesn't seem likely because it uploads a zipfile and there are no errors
> uncompressing), or a problem during udp download to the client. Anyways,
> i'll keep investigating the issue, for now I'm happy it's running on a
> public server :)
>
> Greetings and thanks!
>
>  p.
>

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