So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be sure to uninstall it before installing the final release. Check below for the changelog. For linux .deb releases, those will come possibly next week. I am currently abroad so it makes this a little bit harder, also for this reason this release was a day late, sorry for that. Tried to push this so someone else but there was no takers :)
Windows installer: http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe Changelog<http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Version_0.3.1_.2818.09.2010.29> *Features* - Renderer service now has screenshot services. RenderImage() and RenderAvatar(), will take screenshot of the current rendering window and return you a QPixmap that you can manipulate and/or save. - Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a selected object with mouse scroll and zoom in with double click. - World Building - Environment light controls - Toolbar for widgets like env editor and light controls - Mesh, sound and textures can now be set in build mode - Object viewport automatically updates with 20fps so you'll always have the latest real time view - Manipulators change mouse cursor on hover/pressed - Animation control: blog post<http://www.letworyinteractive.com/b/2010/09/animation-control-in-naali/> - Inventory and entity component editor integrated to world building UI - Position and scale got spinbox widgets so you can set values by hand - Building side panels can be hidden to sides. To toggle hit the arrow at the bottom. - For mesh/sound/animation setting you can browse to your hard drive, select a file, it will be uploaded to inventory and set as the mesh/sound/animation for that object automatically. Done by clicking blue folder icon next to the line edit, works for both webdav and OS inventory. - Object Edit removed from root menu. Functionality still accessed through world building tools (as it has been for a while already). - Entity Actions developer memo<http://groups.google.com/group/realxtend-dev/browse_thread/thread/42fed16befd2b9b7> - Entity-components - EC_SoundListener: allows (in theory) multiple switchable/toggleable sound listeners when using e.g. multiple avatars and cameras - EC_Movable : allows moving entities with placeable component in the scene with Entity Actions - EC_InputMapper : allows mapping of key and mouse events to Entity Actions - EC_Script : allows attaching Python, Javascript and possible other scripts to entities. Currently supports only local script files. - Voice user interface improvements - Push-to-Talk mode: User can enable audio transmission by keep pressing middle mouse button - Toggle mode: User can toggle the audio transmission on/off state by pressing middle mouse button - Average bandwidth is shown. - User can mute all voice participants - Voice settings tab - User can define audio layback buffer size - User can define audio encoding quality - User can set microphone level - User can test audio microphone level using local test mode *Internals* - Moved to Ogre 1.7.1 on windows builds and dependencies we provide for win32. Naali will also build against Ogre 1.6.x. - Removed YAPE library from Naali as it's functionality is replaced now fully with QtPropertyBrowser - OIS removed from Naali dependencies repository as it's been long gone from Naali itself. - EC_SoundRuler and EC_Ruler don't cast shadows anymore. - New and cleaned up manipulators: blog post<http://www.letworyinteractive.com/b/2010/08/new-transform-widgets-for-naali/> - Reimplement rotation code for manipulator and simplify manipulator code overall - World Building object viewport now remembers its orientation and relative position - Ether card screenshots are not taken via renderer service with a proper camera ec so you wont see desktop artifacts in the photos anymore. - Removed more internal dependency on RexLogicModule from PythonScriptModule *Bug Fixes* - Animation Sync wouldn't sync with server on first usage. - CAVE now works also with OpenGL - Added libopenjpeg2 as dependency to linux .deb files. Not having this caused many users not able to launch Naali after the .deb installation. - Manipulators react better to mouse travel. "Stickiness" improved. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ -- http://groups.google.com/group/realxtend http://www.realxtend.org
