Very cool. Keep up the good work! Jeroen
On Saturday 18 September 2010 09:59:45 Jonne Nauha wrote: > So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be > sure to uninstall it before installing the final release. Check below for > the changelog. For linux .deb releases, those will come possibly next week. > I am currently abroad so it makes this a little bit harder, also for this > reason this release was a day late, sorry for that. Tried to push this so > someone else but there was no takers :) > > Windows installer: > http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe > > Changelog<http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Ve > rsion_0.3.1_.2818.09.2010.29> *Features* > > - Renderer service now has screenshot services. RenderImage() and > RenderAvatar(), will take screenshot of the current rendering window and > return you a QPixmap that you can manipulate and/or save. > - Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a > selected object with mouse scroll and zoom in with double click. > - World Building > - Environment light controls > - Toolbar for widgets like env editor and light controls > - Mesh, sound and textures can now be set in build mode > - Object viewport automatically updates with 20fps so you'll always > have the latest real time view > - Manipulators change mouse cursor on hover/pressed > - Animation control: blog > post<http://www.letworyinteractive.com/b/2010/09/animation-control-in-naali > /> - Inventory and entity component editor integrated to world building UI > - Position and scale got spinbox widgets so you can set values by > hand - Building side panels can be hidden to sides. To toggle hit the > arrow at the bottom. > - For mesh/sound/animation setting you can browse to your hard drive, > select a file, it will be uploaded to inventory and set as the > mesh/sound/animation for that object automatically. Done by clicking > blue folder icon next to the line edit, works for both webdav and OS > inventory. - Object Edit removed from root menu. Functionality still > accessed through world building tools (as it has been for a while > already). - Entity Actions developer > memo<http://groups.google.com/group/realxtend-dev/browse_thread/thread/42fe > d16befd2b9b7> - Entity-components > - EC_SoundListener: allows (in theory) multiple switchable/toggleable > sound listeners when using e.g. multiple avatars and cameras > - EC_Movable : allows moving entities with placeable component in the > scene with Entity Actions > - EC_InputMapper : allows mapping of key and mouse events to Entity > Actions > - EC_Script : allows attaching Python, Javascript and possible other > scripts to entities. Currently supports only local script files. > - Voice user interface improvements > - Push-to-Talk mode: User can enable audio transmission by keep > pressing middle mouse button > - Toggle mode: User can toggle the audio transmission on/off state by > pressing middle mouse button > - Average bandwidth is shown. > - User can mute all voice participants > - Voice settings tab > - User can define audio layback buffer size > - User can define audio encoding quality > - User can set microphone level > - User can test audio microphone level using local test mode > > *Internals* > > - Moved to Ogre 1.7.1 on windows builds and dependencies we provide for > win32. Naali will also build against Ogre 1.6.x. > - Removed YAPE library from Naali as it's functionality is replaced now > fully with QtPropertyBrowser > - OIS removed from Naali dependencies repository as it's been long gone > from Naali itself. > - EC_SoundRuler and EC_Ruler don't cast shadows anymore. > - New and cleaned up manipulators: blog > post<http://www.letworyinteractive.com/b/2010/08/new-transform-widgets-for- > naali/> - Reimplement rotation code for manipulator and simplify > manipulator code overall > - World Building object viewport now remembers its orientation and > relative position > - Ether card screenshots are not taken via renderer service with a > proper camera ec so you wont see desktop artifacts in the photos anymore. > - Removed more internal dependency on RexLogicModule from > PythonScriptModule > > *Bug Fixes* > > - Animation Sync wouldn't sync with server on first usage. > - CAVE now works also with OpenGL > - Added libopenjpeg2 as dependency to linux .deb files. Not having this > caused many users not able to launch Naali after the .deb installation. > - Manipulators react better to mouse travel. "Stickiness" improved. > > > Best regards, > Jonne Nauha > realXtend developer > > http://www.realxtend.org/ > http://www.evocativi.com/ -- http://groups.google.com/group/realxtend http://www.realxtend.org