Very cool. Keep up the good work!

Jeroen

On Saturday 18 September 2010 09:59:45 Jonne Nauha wrote:
> So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be
> sure to uninstall it before installing the final release. Check below for
> the changelog. For linux .deb releases, those will come possibly next week.
> I am currently abroad so it makes this a little bit harder, also for this
> reason this release was a day late, sorry for that. Tried to push this so
> someone else but there was no takers :)
> 
> Windows installer:
> http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe
> 
> Changelog<http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Ve
> rsion_0.3.1_.2818.09.2010.29> *Features*
> 
>    - Renderer service now has screenshot services. RenderImage() and
>    RenderAvatar(), will take screenshot of the current rendering window and
>    return you a QPixmap that you can manipulate and/or save.
>    - Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a
>    selected object with mouse scroll and zoom in with double click.
>    - World Building
>       - Environment light controls
>       - Toolbar for widgets like env editor and light controls
>       - Mesh, sound and textures can now be set in build mode
>       - Object viewport automatically updates with 20fps so you'll always
>       have the latest real time view
>       - Manipulators change mouse cursor on hover/pressed
>       - Animation control: blog
> post<http://www.letworyinteractive.com/b/2010/09/animation-control-in-naali
> /> - Inventory and entity component editor integrated to world building UI
>       - Position and scale got spinbox widgets so you can set values by
> hand - Building side panels can be hidden to sides. To toggle hit the
> arrow at the bottom.
>       - For mesh/sound/animation setting you can browse to your hard drive,
>       select a file, it will be uploaded to inventory and set as the
>       mesh/sound/animation for that object automatically. Done by clicking
> blue folder icon next to the line edit, works for both webdav and OS
> inventory. - Object Edit removed from root menu. Functionality still
> accessed through world building tools (as it has been for a while
> already). - Entity Actions developer
> memo<http://groups.google.com/group/realxtend-dev/browse_thread/thread/42fe
> d16befd2b9b7> - Entity-components
>       - EC_SoundListener: allows (in theory) multiple switchable/toggleable
>       sound listeners when using e.g. multiple avatars and cameras
>       - EC_Movable : allows moving entities with placeable component in the
>       scene with Entity Actions
>       - EC_InputMapper : allows mapping of key and mouse events to Entity
>       Actions
>       - EC_Script : allows attaching Python, Javascript and possible other
>       scripts to entities. Currently supports only local script files.
>    - Voice user interface improvements
>       - Push-to-Talk mode: User can enable audio transmission by keep
>       pressing middle mouse button
>       - Toggle mode: User can toggle the audio transmission on/off state by
>       pressing middle mouse button
>       - Average bandwidth is shown.
>       - User can mute all voice participants
>    - Voice settings tab
>       - User can define audio layback buffer size
>       - User can define audio encoding quality
>       - User can set microphone level
>       - User can test audio microphone level using local test mode
> 
> *Internals*
> 
>    - Moved to Ogre 1.7.1 on windows builds and dependencies we provide for
>    win32. Naali will also build against Ogre 1.6.x.
>    - Removed YAPE library from Naali as it's functionality is replaced now
>    fully with QtPropertyBrowser
>    - OIS removed from Naali dependencies repository as it's been long gone
>    from Naali itself.
>    - EC_SoundRuler and EC_Ruler don't cast shadows anymore.
>    - New and cleaned up manipulators: blog
> post<http://www.letworyinteractive.com/b/2010/08/new-transform-widgets-for-
> naali/> - Reimplement rotation code for manipulator and simplify
> manipulator code overall
>    - World Building object viewport now remembers its orientation and
>    relative position
>    - Ether card screenshots are not taken via renderer service with a
> proper camera ec so you wont see desktop artifacts in the photos anymore.
> - Removed more internal dependency on RexLogicModule from
>    PythonScriptModule
> 
> *Bug Fixes*
> 
>    - Animation Sync wouldn't sync with server on first usage.
>    - CAVE now works also with OpenGL
>    - Added libopenjpeg2 as dependency to linux .deb files. Not having this
>    caused many users not able to launch Naali after the .deb installation.
>    - Manipulators react better to mouse travel. "Stickiness" improved.
> 
> 
> Best regards,
> Jonne Nauha
> realXtend developer
> 
> http://www.realxtend.org/
> http://www.evocativi.com/

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to