Thanks Jonne, and again good work everyone. 2010/9/18 Jonne Nauha <jonne.na...@evocativi.com>: > So here we go, Naali 0.3.1 is out. If you installed the 0.3.1 RC1 please be > sure to uninstall it before installing the final release. Check below for > the changelog. For linux .deb releases, those will come possibly next week. > I am currently abroad so it makes this a little bit harder, also for this > reason this release was a day late, sorry for that. Tried to push this so > someone else but there was no takers :) > Windows installer: > http://realxtend-naali.googlecode.com/files/Naali-0.3.1.exe > Changelog > Features > > Renderer service now has screenshot services. RenderImage() and > RenderAvatar(), will take screenshot of the current rendering window and > return you a QPixmap that you can manipulate and/or save. > Alt-Camera controls: Rotate camera up/down with mouse, zoom in/out a > selected object with mouse scroll and zoom in with double click. > World Building > > Environment light controls > Toolbar for widgets like env editor and light controls > Mesh, sound and textures can now be set in build mode > Object viewport automatically updates with 20fps so you'll always have the > latest real time view > Manipulators change mouse cursor on hover/pressed > Animation control: blog post > Inventory and entity component editor integrated to world building UI > Position and scale got spinbox widgets so you can set values by hand > Building side panels can be hidden to sides. To toggle hit the arrow at the > bottom. > For mesh/sound/animation setting you can browse to your hard drive, select a > file, it will be uploaded to inventory and set as the mesh/sound/animation > for that object automatically. Done by clicking blue folder icon next to the > line edit, works for both webdav and OS inventory. > Object Edit removed from root menu. Functionality still accessed through > world building tools (as it has been for a while already). > > Entity Actions developer memo > Entity-components > > EC_SoundListener: allows (in theory) multiple switchable/toggleable sound > listeners when using e.g. multiple avatars and cameras > EC_Movable : allows moving entities with placeable component in the scene > with Entity Actions > EC_InputMapper : allows mapping of key and mouse events to Entity Actions > EC_Script : allows attaching Python, Javascript and possible other scripts > to entities. Currently supports only local script files. > > Voice user interface improvements > > Push-to-Talk mode: User can enable audio transmission by keep pressing > middle mouse button > Toggle mode: User can toggle the audio transmission on/off state by pressing > middle mouse button > Average bandwidth is shown. > User can mute all voice participants > > Voice settings tab > > User can define audio layback buffer size > User can define audio encoding quality > User can set microphone level > User can test audio microphone level using local test mode > > Internals > > Moved to Ogre 1.7.1 on windows builds and dependencies we provide for win32. > Naali will also build against Ogre 1.6.x. > Removed YAPE library from Naali as it's functionality is replaced now fully > with QtPropertyBrowser > OIS removed from Naali dependencies repository as it's been long gone from > Naali itself. > EC_SoundRuler and EC_Ruler don't cast shadows anymore. > New and cleaned up manipulators: blog post > Reimplement rotation code for manipulator and simplify manipulator code > overall > World Building object viewport now remembers its orientation and relative > position > Ether card screenshots are not taken via renderer service with a proper > camera ec so you wont see desktop artifacts in the photos anymore. > Removed more internal dependency on RexLogicModule from PythonScriptModule > > Bug Fixes > > Animation Sync wouldn't sync with server on first usage. > CAVE now works also with OpenGL > Added libopenjpeg2 as dependency to linux .deb files. Not having this caused > many users not able to launch Naali after the .deb installation. > Manipulators react better to mouse travel. "Stickiness" improved. > > Best regards, > Jonne Nauha > realXtend developer > > http://www.realxtend.org/ > http://www.evocativi.com/ > > -- > http://groups.google.com/group/realxtend-dev > http://wiki.realxtend.org > http://dev.realxtend.org
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