On su, 2010-10-03 at 14:20 +0200, Peter Steinlechner wrote:
> wanted to publish the scene to the server the processing of the zip
> file gets stuck at 14% . Anyhow - thats an awsome feature that so

When I was testing that encountered similar probs first and found out
that the progress bar is not well implemented yet - it doesn't show
gradual progress, but just jumps in large steps between the stages .. so
one number means making a zip, another number uploading, and if it's
stuck at some % for long it just means doing the current step takes long
(for us it was the uploading, iirc at 71%) .. showing that as a bar that
gets stuck is just confusing, we'll fix that somehow.

So you could test what happens if you wait patiently, or alternatively
see in console if you get any error prints if making the zip fails for
some reason.

> @Alberto - in your video why did you delete first the objects in your
> database? 

I was also wondering about that. To clear the scene perhaps? I didn't
look closely.

~Toni

> On Sat, Oct 2, 2010 at 2:57 PM, Toni Alatalo <ant...@kyperjokki.fi>
> wrote:
>         On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro
>         Bilbao wrote:
>         > http://vimeo.com/15476704.
>         > In this tutorial I tried to explain how to load a scene in
>         Taiga
>         > created in 3dmax 2009, using the plugin OgreMax.
>         
>         
>         Cool!
>         
>         Besides the command line ui for this on the server side, there
>         is now a
>         GUI tool for loading dotscenes now in Naali. You can test what
>         happens
>         with that for you, works in 0.3.1 at least .. don't know if it
>         is in
>         same shape in 0.3.0 which you seemed to have. Just point it to
>         your .scene and it should load it.
>         
>         
> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Uploading_Scenes
>         
>         The nice thing there is that local previews for big complex
>         scenes is
>         fast, 'cause it just loads the meshes and textures etc.
>         directly from
>         your local disk .. no network transfers nor databases are
>         involved. You
>         can then see whether the materials and scale etc. are correct,
>         and press
>         publish when it makes a zip of it and sends over to Taiga ..
>         which then
>         does the same as the command line load you used in the video.
>         You can
>         set the offset visually before upload. Hopefully useful also
>         when using
>         a remote / hosted opensim where can't access the server
>         console etc.
>         
>         > Alberto
>         
>         cheers,
>         ~Toni
>         
>         
>         > -----BEGIN PGP SIGNATURE-----
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>         > Comment: Use GnuPG with Firefox : http://getfiregpg.org
>         (Version: 0.8)
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>         >
>         >
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>         
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