ok thank you then i download demo of 3dsmax.... hmmm anything exist
for maya to ogre exporting?


On 4 oct, 18:50, Gustavo Alberto Navarro Bilbao
<sombra.albe...@gmail.com> wrote:
> MasterJ says: "...possible to do it with the demo?".
>
> Of course, consider the demo under
> CC-BSD<http://creativecommons.org/licenses/BSD/>license
>
> Alberto
>
> ************************************************************
>
> 2010/10/4 MasterJ <djmat...@hotmail.com>
>
> > woow great !!
> > i must try that too but i don't have 3dsmax hmmmm possible to do it
> > with the demo?
> > if not i try blender ;) and see what's happen i hope it's work for me
> > too.
>
> > Greetings,
>
> > MasterJ
>
> > On 4 oct, 12:08, Peter Steinlechner <psteinlech...@gmail.com> wrote:
> > > Hi Toni - thanks for the hint about enabling god mode in opensim.ini -
> > > somehow this helped that I can use the local preview now with the
> > upgraded
> > > servers.
> > > Though, I'm still getting stuck when i try to upload them. The odd thing
> > is
> > > that there is no reaction at the consoles at all. All I can see, is that
> > a
> > > new file is getting created in the folder where I have the scene and mesh
> > > files on the local machine, called test03.saved. So I guess the issue
> > must
> > > be there. I use a Win7pro workstation with 7-zip installed. The test
> > servers
> > > are set up like this: 1 Grid Server running User Service, Opensim.Server
> > and
> > > Messaging Server. The Regions run on different Servers only running
> > > Opensim32bitLaunch.exe. The import of the scene via console works like a
> > > charm.
>
> > > Cheers
> > > Pedro
>
> > > On Mon, Oct 4, 2010 at 10:56 AM, Gustavo Alberto Navarro Bilbao <
>
> > > sombra.albe...@gmail.com> wrote:
> > > > Hi Toni, thanks for your fast and complete information.
> > > > I'm going to test it again using the master avatar instead the albert's
> > one
> > > > and
> > > > I'll to comment here the result this afternoon/night.
>
> > > > Yes, I cleaned the prims from de database to get a new and clean scene
> > > > without old buildings on it.
>
> > > > Best
>
> > > > Alberto
>
> > > > 2010/10/4 Toni Alatalo <ant...@kyperjokki.fi>
>
> > > >  On su, 2010-10-03 at 16:27 +0200, Gustavo Alberto Navarro Bilbao
> > wrote:
> > > >> > Trying to test the Naali0.3.1, I have been unable to upload a
> > picture.
> > > >> > Naali tells me than "no upload capability" (see picture attached).
>
> > > >> That means you don't have permissions do to it. I don't know exactly
> > how
> > > >> that permission/capability (or caps in general, am still an opensim
> > > >> newb :) are configured, but got it working for myself this way:
>
> > > >> Use the avatar that is the master avatar for that .. region(?). Test
> > > >> User is default. Weirdly enough the account itself didn't exist in my
> > > >> Taiga installs out of the box, so I just said 'create user' in the
> > user
> > > >> server console and created Test User and somehow it indeed got the
> > UUID
> > > >> that was set as the master avatar(?).
>
> > > >> Then enabled this in OpenSim.ini:
> > > >> region_owner_is_god = true
>
> > > >> Someone who knows how opensim permissions and CAPs etc actually works
> > > >> can hopefully fill in how that system actually works, and how you can
> > > >> grant some user that CAP etc., but that's what I did to get it
> > working.
>
> > > >> > Alberto
>
> > > >> ~Toni
>
> > > >> --
> > > >>  http://groups.google.com/group/realxtend
> > > >>http://www.realxtend.org
>
> > > >  --
> > > >http://groups.google.com/group/realxtend
> > > >http://www.realxtend.org
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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