Hi Matti

thanks that would be appreciated - but no rush if it's too time consuming
for you. I can wait until the next sprint. But if you want me to test them
out, just toss it my way and I'm glad to try. :-)

Cheers
Pedro

On Mon, Nov 8, 2010 at 11:15 AM, Matti <matti.reijo...@adminotech.com>wrote:

> Hi Peter,
>
> No the collision fix is not in 0.3.3, i've committed fix to develop
> branch. Without the fix i dont think any uploaded scene had collisions
> working.. of cource if you want the fix allready, i can throw you
> couple of py files that fix it.
>
> On Nov 6, 9:48 pm, Peter Steinlechner <psteinlech...@gmail.com> wrote:
> > Hi Matti
> >
> > Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
> > taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene
> which
> > contained 2 meshes, each with one material.Maybe there was something
> wrong
> > with the meshes used.
> > The files I used are in the attached zip file.
> >
> > Cheers
> > Pedro
> >
> > On Sat, Nov 6, 2010 at 12:03 PM, Matti <matti.reijo...@adminotech.com
> >wrote:
> >
> >
> >
> > > If this is about uploaded scenes collisions not working, i just did
> > > fix for
> > > it, hopefully it works, i took me long time trying to find bug in
> > > server end,
> > > by debugging ode collisions
> > > and then i noticing differences that lead to fixing it at client end..
> >
> > > On Nov 5, 9:35 pm, Jonne Nauha <jonne.na...@evocativi.com> wrote:
> > > > I'm not sure what Antti meant but as far as I know there is no
> collision
> > > > tasks going on. The fix that I was talking is already in. We are not
> > > > probably going to make this a habit to make postfixes to installers,
> I
> > > think
> > > > the 3 week cycles are  enough. All the release stuff takes time from
> one
> > > or
> > > > two guys for a day from actually doing any new code.
> >
> > > > I dont think the external ui module will work without the core
> changes it
> > > > inculudes to the ui interface classes, havent had time to look. If
> its
> > > > coming to our core repo I cant say, not for me to decide  I guess.
> >
> > > > Also can you tell me in more detail how collisions are broken. Please
> be
> > > > spesific and maybe provide the meshes for testing.
> >
> > > > Best regards,
> > > > Jonne Nauha
> > > > realXtend developer
> >
> > > >http://www.realxtend.org/http://www.evocativi.com/
> >
> > > > On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <
> mark.malew...@gmail.com
> > > >wrote:
> >
> > > > > > Unless I'm mistaken that issue is being worked on at the moment.
> > > > > > Hopefully not too difficult to fix.
> >
> > > > > Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with
> the
> > > > > collision fix?
> >
> > > > > Also will the UiExternal module work properly with the latest Naali
> > > > > 0.3.3-postfixes?
> >
> > > > > 2010/11/3 Antti Ilomäki <antti.ilom...@gmail.com>
> >
> > > > > Unless I'm mistaken that issue is being worked on at the moment.
> > > > >> Hopefully not too difficult to fix.
> >
> > > > >> 2010/11/3 Edwige Lelievre - ENER lab <edwige.lelie...@gmail.com>:
> > > > >> > According to the patch note "Sending ObjectDeselected packet to
> > > > >> > OpenSim. This caused collisions never to recalculate for
> > > meshes/prims
> > > > >> > after once selecting a object in build mode. " Does it mean the
> > > > >> > collisions should work now ? I tried but have seen no changes.
> >
> > > > >> > Edwige
> >
> > > > >> > On 2 nov, 19:28, MasterJ <djmat...@hotmail.com> wrote:
> > > > >> >> well done!!!
> >
> > > > >> >> who said 3 weeks is an eternity? :) (joke).
> > > > >> >> it's a lesson for Linden Lab look them they just start the mesh
> > > > >> >> support and only part of beta not all ... tsssss...
> > > > >> >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money
> for
> > > > >> >> that??? .... ok .. no way :)
> > > > >> >> Realxtend team is and still the best.
> >
> > > > >> >> time to test this famous drag and drop feature :)
> >
> > > > >> >> MasterJ
> >
> > > > >> >> On 2 nov, 11:08, Antti Ilomäki <antti.ilom...@gmail.com>
> wrote:
> >
> > > > >> >> > The long awaited (three weeks is an eternity if you're
> waiting
> > > for a
> > > > >> >> > new Naali release) Naali 0.3.3 is now out.
> >
> > > > >> >> > This version contains major changes in content creation /
> > > delivery,
> > > > >> >> > see full changelog here:
> > > > >>
> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
> > > ..
> >
> > > > >> >> > Content delivery is one of the most important challenges for
> the
> > > > >> >> > Immersive Web or the open network of virtual worlds. Recently
> > > we've
> > > > >> >> > been doing a lot of work on easier and more powerful ways of
> > > > >> importing
> > > > >> >> > and exporting objects, collections of objects and entire
> scenes,
> > > some
> > > > >> >> > of the results are now available in the 0.3.3 Naali release.
> >
> > > > >> >> > Download yours here:
> > > > >>http://code.google.com/p/realxtend-naali/downloads/list
> >
> > > > >> > --
> > > > >> >http://groups.google.com/group/realxtend
> > > > >> >http://www.realxtend.org
> >
> > > > >> --
> > > > >>http://groups.google.com/group/realxtend
> > > > >>http://www.realxtend.org
> >
> > > > >  --
> > > > >http://groups.google.com/group/realxtend
> > > > >http://www.realxtend.org
> >
> > > --
> > >http://groups.google.com/group/realxtend
> > >http://www.realxtend.org
> >
> >
> >
> >  test4.blend
> > 264KViewDownload
> >
> >  test4.scene.zip
> > 45KViewDownload
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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