On su, 2010-11-07 at 14:14 -0800, Edwige Lelievre - ENER lab wrote: > I found my problem : I forgot meshes exported from Maya didn't worked > for collisions (I have to export them from another software) That > explains why old meshes worked fine and new not at all :)
Do you know why/how that is? Sounds curious, 'cause by default the same visual geom is used for colls and viz and I don't get how some Maya exporter could make Ogre meshes somehow differently. Would be nice to have things working normally for Maya users too :) > Edwige ~Toni > On 6 nov, 20:56, MasterJ <[email protected]> wrote: > > hmmm i need to said i don't have default shadows here ( avatar shadows > > and mesh when enabled) is that a bug or a wrong config? > > > > MasterJ > > > > On 6 nov, 20:48, Peter Steinlechner <[email protected]> wrote: > > > > > > > > > > > > > > > > > Hi Matti > > > > > Is the collision fix allready in the naali 0.3.3 ? I tried with it on the > > > taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene > > > which > > > contained 2 meshes, each with one material.Maybe there was something wrong > > > with the meshes used. > > > The files I used are in the attached zip file. > > > > > Cheers > > > Pedro > > > > > On Sat, Nov 6, 2010 at 12:03 PM, Matti > > > <[email protected]>wrote: > > > > > > If this is about uploaded scenes collisions not working, i just did > > > > fix for > > > > it, hopefully it works, i took me long time trying to find bug in > > > > server end, > > > > by debugging ode collisions > > > > and then i noticing differences that lead to fixing it at client end.. > > > > > > On Nov 5, 9:35 pm, Jonne Nauha <[email protected]> wrote: > > > > > I'm not sure what Antti meant but as far as I know there is no > > > > > collision > > > > > tasks going on. The fix that I was talking is already in. We are not > > > > > probably going to make this a habit to make postfixes to installers, I > > > > think > > > > > the 3 week cycles are enough. All the release stuff takes time from > > > > > one > > > > or > > > > > two guys for a day from actually doing any new code. > > > > > > > I dont think the external ui module will work without the core > > > > > changes it > > > > > inculudes to the ui interface classes, havent had time to look. If its > > > > > coming to our core repo I cant say, not for me to decide I guess. > > > > > > > Also can you tell me in more detail how collisions are broken. Please > > > > > be > > > > > spesific and maybe provide the meshes for testing. > > > > > > > Best regards, > > > > > Jonne Nauha > > > > > realXtend developer > > > > > > >http://www.realxtend.org/http://www.evocativi.com/ > > > > > > > On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <[email protected] > > > > >wrote: > > > > > > > > > Unless I'm mistaken that issue is being worked on at the moment. > > > > > > > Hopefully not too difficult to fix. > > > > > > > > Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with > > > > > > the > > > > > > collision fix? > > > > > > > > Also will the UiExternal module work properly with the latest Naali > > > > > > 0.3.3-postfixes? > > > > > > > > 2010/11/3 Antti Ilomäki <[email protected]> > > > > > > > > Unless I'm mistaken that issue is being worked on at the moment. > > > > > >> Hopefully not too difficult to fix. > > > > > > > >> 2010/11/3 Edwige Lelievre - ENER lab <[email protected]>: > > > > > >> > According to the patch note "Sending ObjectDeselected packet to > > > > > >> > OpenSim. This caused collisions never to recalculate for > > > > meshes/prims > > > > > >> > after once selecting a object in build mode. " Does it mean the > > > > > >> > collisions should work now ? I tried but have seen no changes. > > > > > > > >> > Edwige > > > > > > > >> > On 2 nov, 19:28, MasterJ <[email protected]> wrote: > > > > > >> >> well done!!! > > > > > > > >> >> who said 3 weeks is an eternity? :) (joke). > > > > > >> >> it's a lesson for Linden Lab look them they just start the mesh > > > > > >> >> support and only part of beta not all ... tsssss... > > > > > >> >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for > > > > > >> >> that??? .... ok .. no way :) > > > > > >> >> Realxtend team is and still the best. > > > > > > > >> >> time to test this famous drag and drop feature :) > > > > > > > >> >> MasterJ > > > > > > > >> >> On 2 nov, 11:08, Antti Ilomäki <[email protected]> wrote: > > > > > > > >> >> > The long awaited (three weeks is an eternity if you're waiting > > > > for a > > > > > >> >> > new Naali release) Naali 0.3.3 is now out. > > > > > > > >> >> > This version contains major changes in content creation / > > > > delivery, > > > > > >> >> > see full changelog here: > > > > > >>http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. > > > > .. > > > > > > > >> >> > Content delivery is one of the most important challenges for > > > > > >> >> > the > > > > > >> >> > Immersive Web or the open network of virtual worlds. Recently > > > > we've > > > > > >> >> > been doing a lot of work on easier and more powerful ways of > > > > > >> importing > > > > > >> >> > and exporting objects, collections of objects and entire > > > > > >> >> > scenes, > > > > some > > > > > >> >> > of the results are now available in the 0.3.3 Naali release. > > > > > > > >> >> > Download yours here: > > > > > >>http://code.google.com/p/realxtend-naali/downloads/list > > > > > > > >> > -- > > > > > >> >http://groups.google.com/group/realxtend > > > > > >> >http://www.realxtend.org > > > > > > > >> -- > > > > > >>http://groups.google.com/group/realxtend > > > > > >>http://www.realxtend.org > > > > > > > > -- > > > > > >http://groups.google.com/group/realxtend > > > > > >http://www.realxtend.org > > > > > > -- > > > >http://groups.google.com/group/realxtend > > > >http://www.realxtend.org > > > > > test4.blend > > > 264KAfficherTélécharger > > > > > test4.scene.zip > > > 45KAfficherTélécharger > -- http://groups.google.com/group/realxtend http://www.realxtend.org
