On su, 2010-11-07 at 14:14 -0800, Edwige Lelievre - ENER lab wrote:
> I found my problem : I forgot meshes exported from Maya didn't worked
> for collisions (I have to export them from another software) That
> explains why old meshes worked fine and new not at all :)

Do you know why/how that is? Sounds curious, 'cause by default the same
visual geom is used for colls and viz and I don't get how some Maya
exporter could make Ogre meshes somehow differently.

Would be nice to have things working normally for Maya users too :)

> Edwige

~Toni

> On 6 nov, 20:56, MasterJ <[email protected]> wrote:
> > hmmm i need to said i don't have default shadows here ( avatar shadows
> > and mesh when enabled) is that a bug or a wrong config?
> >
> > MasterJ
> >
> > On 6 nov, 20:48, Peter Steinlechner <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Hi Matti
> >
> > > Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
> > > taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene 
> > > which
> > > contained 2 meshes, each with one material.Maybe there was something wrong
> > > with the meshes used.
> > > The files I used are in the attached zip file.
> >
> > > Cheers
> > > Pedro
> >
> > > On Sat, Nov 6, 2010 at 12:03 PM, Matti 
> > > <[email protected]>wrote:
> >
> > > > If this is about uploaded scenes collisions not working, i just did
> > > > fix for
> > > > it, hopefully it works, i took me long time trying to find bug in
> > > > server end,
> > > > by debugging ode collisions
> > > > and then i noticing differences that lead to fixing it at client end..
> >
> > > > On Nov 5, 9:35 pm, Jonne Nauha <[email protected]> wrote:
> > > > > I'm not sure what Antti meant but as far as I know there is no 
> > > > > collision
> > > > > tasks going on. The fix that I was talking is already in. We are not
> > > > > probably going to make this a habit to make postfixes to installers, I
> > > > think
> > > > > the 3 week cycles are  enough. All the release stuff takes time from 
> > > > > one
> > > > or
> > > > > two guys for a day from actually doing any new code.
> >
> > > > > I dont think the external ui module will work without the core 
> > > > > changes it
> > > > > inculudes to the ui interface classes, havent had time to look. If its
> > > > > coming to our core repo I cant say, not for me to decide  I guess.
> >
> > > > > Also can you tell me in more detail how collisions are broken. Please 
> > > > > be
> > > > > spesific and maybe provide the meshes for testing.
> >
> > > > > Best regards,
> > > > > Jonne Nauha
> > > > > realXtend developer
> >
> > > > >http://www.realxtend.org/http://www.evocativi.com/
> >
> > > > > On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <[email protected]
> > > > >wrote:
> >
> > > > > > > Unless I'm mistaken that issue is being worked on at the moment.
> > > > > > > Hopefully not too difficult to fix.
> >
> > > > > > Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with 
> > > > > > the
> > > > > > collision fix?
> >
> > > > > > Also will the UiExternal module work properly with the latest Naali
> > > > > > 0.3.3-postfixes?
> >
> > > > > > 2010/11/3 Antti Ilomäki <[email protected]>
> >
> > > > > > Unless I'm mistaken that issue is being worked on at the moment.
> > > > > >> Hopefully not too difficult to fix.
> >
> > > > > >> 2010/11/3 Edwige Lelievre - ENER lab <[email protected]>:
> > > > > >> > According to the patch note "Sending ObjectDeselected packet to
> > > > > >> > OpenSim. This caused collisions never to recalculate for
> > > > meshes/prims
> > > > > >> > after once selecting a object in build mode. " Does it mean the
> > > > > >> > collisions should work now ? I tried but have seen no changes.
> >
> > > > > >> > Edwige
> >
> > > > > >> > On 2 nov, 19:28, MasterJ <[email protected]> wrote:
> > > > > >> >> well done!!!
> >
> > > > > >> >> who said 3 weeks is an eternity? :) (joke).
> > > > > >> >> it's a lesson for Linden Lab look them they just start the mesh
> > > > > >> >> support and only part of beta not all ... tsssss...
> > > > > >> >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for
> > > > > >> >> that??? .... ok .. no way :)
> > > > > >> >> Realxtend team is and still the best.
> >
> > > > > >> >> time to test this famous drag and drop feature :)
> >
> > > > > >> >> MasterJ
> >
> > > > > >> >> On 2 nov, 11:08, Antti Ilomäki <[email protected]> wrote:
> >
> > > > > >> >> > The long awaited (three weeks is an eternity if you're waiting
> > > > for a
> > > > > >> >> > new Naali release) Naali 0.3.3 is now out.
> >
> > > > > >> >> > This version contains major changes in content creation /
> > > > delivery,
> > > > > >> >> > see full changelog here:
> > > > > >>http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
> > > > ..
> >
> > > > > >> >> > Content delivery is one of the most important challenges for 
> > > > > >> >> > the
> > > > > >> >> > Immersive Web or the open network of virtual worlds. Recently
> > > > we've
> > > > > >> >> > been doing a lot of work on easier and more powerful ways of
> > > > > >> importing
> > > > > >> >> > and exporting objects, collections of objects and entire 
> > > > > >> >> > scenes,
> > > > some
> > > > > >> >> > of the results are now available in the 0.3.3 Naali release.
> >
> > > > > >> >> > Download yours here:
> > > > > >>http://code.google.com/p/realxtend-naali/downloads/list
> >
> > > > > >> > --
> > > > > >> >http://groups.google.com/group/realxtend
> > > > > >> >http://www.realxtend.org
> >
> > > > > >> --
> > > > > >>http://groups.google.com/group/realxtend
> > > > > >>http://www.realxtend.org
> >
> > > > > >  --
> > > > > >http://groups.google.com/group/realxtend
> > > > > >http://www.realxtend.org
> >
> > > > --
> > > >http://groups.google.com/group/realxtend
> > > >http://www.realxtend.org
> >
> > >  test4.blend
> > > 264KAfficherTélécharger
> >
> > >  test4.scene.zip
> > > 45KAfficherTélécharger
> 


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