Edwige Lelievre - ENER lab kirjoitti:
I am now swtiching to Maya 2011, I'll try to find an ogre exporter
working with it ^^ Maybe it will fix this collision issue. I'll post

Ok cool.

Do you manage to make your 3D mesh project shadows ?

They do to terrain by default, but there was a bug in 0.3.3 that broke it for the terrain. Works on other objects that have a shadow-receiving material. And for terrain normally in current develop and in next release .. if you wanna check now, they should work with 0.3.2., but we'll release a new thing latest next week.

Edwige

~Toni

On 8 nov, 11:14, Toni Alatalo <[email protected]> wrote:
On su, 2010-11-07 at 14:14 -0800, Edwige Lelievre - ENER lab wrote:

I found my problem : I forgot meshes exported from Maya didn't worked
for collisions (I have to export them from another software) That
explains why old meshes worked fine and new not at all :)
Do you know why/how that is? Sounds curious, 'cause by default the same
visual geom is used for colls and viz and I don't get how some Maya
exporter could make Ogre meshes somehow differently.

Would be nice to have things working normally for Maya users too :)

Edwige
~Toni

On 6 nov, 20:56, MasterJ <[email protected]> wrote:
hmmm i need to said i don't have default shadows here ( avatar shadows
and mesh when enabled) is that a bug or a wrong config?
MasterJ On 6 nov, 20:48, Peter Steinlechner <[email protected]> wrote:
Hi Matti
Is the collision fix allready in the naali 0.3.3 ? I tried with it on the
taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene which
contained 2 meshes, each with one material.Maybe there was something wrong
with the meshes used.
The files I used are in the attached zip file.
Cheers
Pedro
On Sat, Nov 6, 2010 at 12:03 PM, Matti <[email protected]>wrote:
If this is about uploaded scenes collisions not working, i just did
fix for
it, hopefully it works, i took me long time trying to find bug in
server end,
by debugging ode collisions
and then i noticing differences that lead to fixing it at client end..
On Nov 5, 9:35 pm, Jonne Nauha <[email protected]> wrote:
I'm not sure what Antti meant but as far as I know there is no collision
tasks going on. The fix that I was talking is already in. We are not
probably going to make this a habit to make postfixes to installers, I
think
the 3 week cycles are  enough. All the release stuff takes time from one
or
two guys for a day from actually doing any new code.
I dont think the external ui module will work without the core changes it
inculudes to the ui interface classes, havent had time to look. If its
coming to our core repo I cant say, not for me to decide  I guess.
Also can you tell me in more detail how collisions are broken. Please be
spesific and maybe provide the meshes for testing.
Best regards,
Jonne Nauha
realXtend developer
http://www.realxtend.org/http://www.evocativi.com/ On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <[email protected]
wrote:
Unless I'm mistaken that issue is being worked on at the moment.
Hopefully not too difficult to fix.
Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the
collision fix?
Also will the UiExternal module work properly with the latest Naali
0.3.3-postfixes?
2010/11/3 Antti Ilomäki <[email protected]> Unless I'm mistaken that issue is being worked on at the moment.
Hopefully not too difficult to fix.
2010/11/3 Edwige Lelievre - ENER lab <[email protected]>:
According to the patch note "Sending ObjectDeselected packet to
OpenSim. This caused collisions never to recalculate for
meshes/prims
after once selecting a object in build mode. " Does it mean the
collisions should work now ? I tried but have seen no changes.
Edwige On 2 nov, 19:28, MasterJ <[email protected]> wrote:
well done!!!
who said 3 weeks is an eternity? :) (joke).
it's a lesson for Linden Lab look them they just start the mesh
support and only part of beta not all ... tsssss...
SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for
that??? .... ok .. no way :)
Realxtend team is and still the best.
time to test this famous drag and drop feature :) MasterJ On 2 nov, 11:08, Antti Ilomäki <[email protected]> wrote:
The long awaited (three weeks is an eternity if you're waiting
for a
new Naali release) Naali 0.3.3 is now out.
This version contains major changes in content creation /
delivery,
see full changelog here:
http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
..
Content delivery is one of the most important challenges for the
Immersive Web or the open network of virtual worlds. Recently
we've
been doing a lot of work on easier and more powerful ways of
importing
and exporting objects, collections of objects and entire scenes,
some
of the results are now available in the 0.3.3 Naali release.
Download yours here:
http://code.google.com/p/realxtend-naali/downloads/list
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 test4.blend
264KAfficherTélécharger
test4.scene.zip
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