Hi Mikko - thanks for the update.

I just noticed something funny: after a while of beeing idle, the avatar
suddenly disapears, but naali keeps running with all functionalities working
normal. So i tried successfully to tp to another place and the avatar showed
up again.

Cheers
Pedro

On Tue, Nov 23, 2010 at 4:12 PM, Mikko Pallari
<mikko.pall...@evocativi.com>wrote:

> Naali 0.3.4.1 is now out. It has the two bugs fixed that were mentioned in
> here.
>
> Cheers,
> Mikko
>
>
> On Mon, Nov 22, 2010 at 8:51 PM, MasterJ <djmat...@hotmail.com> wrote:
>
>> yes sound great and follow the IRC discution ;)
>> hmmmm wanna test the crab game on Naali 0.5 hehehe but i see it's a
>> bit too early ;) well it's in very very good progress and the drag and
>> drop server side is excellent way and for me nearly all demo scene
>> work.
>> with avatar and the chat one you can have a great start for an alpha
>> release.
>>
>> thank you so much all for your great and hard work you done for us.
>>
>> MasterJ
>>
>> On 22 nov, 19:43, Peter Steinlechner <psteinlech...@gmail.com> wrote:
>> > WOW
>> >
>> > Hi Toni - this sounds great! Looking forward to this.
>> > I just looked quickly at the new release and noticed some things with
>> the
>> > 3dcanvas in naali 0.3.4:
>> > - Website displays nice on the prim, but after clicking on it just can
>> see
>> > the native plywood material
>> > - strangely some youtube videos work, some others not (maybe i made
>> > something wrong?)
>> >
>> > About the 3dcanvas: is it possible to align and scale it on a surface
>> like a
>> > texture before, or is there a different approach to display just certain
>> > parts of a website on an object?
>> >
>> > Cheers
>> > Pedro
>> >
>> > On Mon, Nov 22, 2010 at 5:33 PM, Toni Alatalo <ant...@kyperjokki.fi>
>> wrote:
>> > > On la, 2010-11-20 at 13:26 -0800, MasterJ wrote:
>> > > > i already have a problem in build mode i don't know how i turn that
>> > > > off but actually i can't click on ruler for use it i need to click
>> > > > directly on the numbers (x,Y,Z) for mod them.
>> >
>> > > It's a bug in the release, thanks for reporting! We'll publish a
>> bugfix
>> > > release (again..) tomorrow. There was also another bug that Matteo
>> > > noted: the alt-leftclick cam didn't work, that's also fixed now.
>> >
>> > > The 3d editing one happened due to a refactoring which was finished
>> > > recently (a few days) before the release -- the
>> > > arrows/manipulator/3dgizmo is now made generic in the code so that it
>> is
>> > > not limited to only moving/rotating/scaling normal scene objects, but
>> > > can be given attributes from any e.g. own custom entity-components for
>> > > manipulating. For example if you make a mounted weapon that shoots to
>> > > some direction with custom code, can use that builtin 3d widget to
>> > > rotate the shooting direction. Nathan did that work and tested it, but
>> > > it requires a new EC which accidentally wasn't included by other
>> people
>> > > who made the release build and no one noticed. Oops.
>> >
>> > > I think in the future we could have an extended release candidate
>> period
>> > > -- now it's been just a day or two without much announcing, so has
>> been
>> > > just a couple of devs testing a little I think, so these have gone
>> > > unnoticed. Perhaps from now on we announce them here and give a week
>> for
>> > > anyone to test?
>> >
>> > > The next release is now planned to be 0.4.0 with a couple of major
>> > > changes: there's a new entity-component data synchronization mechanism
>> > > in Naali develop now (since today) for usage with Taiga 0.2, and the
>> > > Enne folks have started to integrate their external ui widgets + menu
>> +
>> > > docking module. Let's see how these work and progress and make test
>> > > builds available as soon as it makes sense.
>> >
>> > > Otherwise most of the development is happening now in the Tundra
>> branch,
>> > > and if things work out well that becomes Naali 0.5 later .. which will
>> > > ship with server module and support for the new protocol used with
>> that,
>> > > but which continues to work against vanilla OpenSim and Taiga too. If
>> > > someone here doesn't know what this Tundra experiment is about, Antti
>> > > blogged about it now in
>> > >http://realxtend.blogspot.com/2010/11/tundra-project.html
>> >
>> > > If someone wants to help us test the Taiga (i.e. opensim+modrex)
>> > > compatibility of the Naali client in the 0.5 candidate branch (aka.
>> > > Tundra branch), I uploaded a suitable zip of a windows build to the
>> > > google code downloads on Friday,
>> >
>> > >http://code.google.com/p/realxtend-naali/downloads/detail?name=naali_.
>> ..
>> > > . That build is not suitable for using the Tundra server -- it does
>> ship
>> > > with it, but as the normal Naali GUI doesn't have means to login to it
>> > > yet, you can't do any Tundra stuff with that :p Also this build does
>> not
>> > > have anything new compared to 0.3.4, actually is a bit older (a week
>> > > before 0.3.4 perhaps), so is only for testing Taiga compatibility and
>> > > not useful for any usage. There is one known issue: flying is either
>> > > disabled or doesn't work, I don't know yet why. Antti Ilomäki here has
>> > > been testing it otherwise and has found that otherwise things like
>> > > webviews etc. have been working.
>> >
>> > > We regularily pull all the new code from the main develop to the
>> tundra
>> > > branch, so everything coming to 0.4 will be in due time in the branch
>> > > for the possible 0.5 too.
>> >
>> > > If the client in the Tundra branch with the support for the
>> alternative
>> > > protocol etc. doesn't somehow work well with Taiga in the end, we have
>> > > to start maintaining two clients .. one for OpenSim/Taiga servers and
>> > > another version for Tundra servers. If this would happen, we need to
>> > > bring all the server-independent improvements from the Tundra branch
>> to
>> > > mainline Naali .. especially the Javascript support has been worked on
>> > > there a lot. Oh and it has a physics module using Bullet which we'll
>> > > hopefully get to use for client side physics too (now is used only in
>> > > server mode). But so far seems good, hopefully we can merge in due
>> time
>> > > (in December).
>> >
>> > > For actual Tundra usage, there are already nice example scenes and
>> > > application demos in the repo that some adventurous folks on irc have
>> > > already tested, but as there are little usage info docs etc. yet I
>> don't
>> > > recommend anyone to try it yet. We'll see during this week when and
>> how
>> > > could make a first release with which it's easy to try out fun things
>> --
>> > > I think we can do it soon, 'cause the tech is now there. And there's a
>> > > bigger demo coming out later but that's another story.
>> >
>> > > > MasterJ
>> >
>> > > ~Toni
>> >
>> > > > On 20 nov, 22:18, Antti Ilomäki <antti.ilom...@gmail.com> wrote:
>> > > > > Another three weeks and another Naali release. This time the theme
>> is
>> > > > > about great power and great responsibility with some flash thrown
>> in
>> > > > > in the form of basic flash support for the webview. From now on
>> server
>> > > > > admins have access to a feature that enables them to save entire
>> > > > > scenes or parts of them, and programmers can include Python
>> modules
>> > > > > downloaded from the web into their applications. Full changelog
>> > > > > available here:
>> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
>> ..
>> >
>> > > > > Download the 0.3.4 viewer here:
>> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
>> ..
>> >
>> > > --
>> > >http://groups.google.com/group/realxtend
>> > >http://www.realxtend.org
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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