Hi Mikko - thanks for the update. I just noticed something funny: after a while of beeing idle, the avatar suddenly disapears, but naali keeps running with all functionalities working normal. So i tried successfully to tp to another place and the avatar showed up again.
Cheers Pedro On Tue, Nov 23, 2010 at 4:12 PM, Mikko Pallari <mikko.pall...@evocativi.com>wrote: > Naali 0.3.4.1 is now out. It has the two bugs fixed that were mentioned in > here. > > Cheers, > Mikko > > > On Mon, Nov 22, 2010 at 8:51 PM, MasterJ <djmat...@hotmail.com> wrote: > >> yes sound great and follow the IRC discution ;) >> hmmmm wanna test the crab game on Naali 0.5 hehehe but i see it's a >> bit too early ;) well it's in very very good progress and the drag and >> drop server side is excellent way and for me nearly all demo scene >> work. >> with avatar and the chat one you can have a great start for an alpha >> release. >> >> thank you so much all for your great and hard work you done for us. >> >> MasterJ >> >> On 22 nov, 19:43, Peter Steinlechner <psteinlech...@gmail.com> wrote: >> > WOW >> > >> > Hi Toni - this sounds great! Looking forward to this. >> > I just looked quickly at the new release and noticed some things with >> the >> > 3dcanvas in naali 0.3.4: >> > - Website displays nice on the prim, but after clicking on it just can >> see >> > the native plywood material >> > - strangely some youtube videos work, some others not (maybe i made >> > something wrong?) >> > >> > About the 3dcanvas: is it possible to align and scale it on a surface >> like a >> > texture before, or is there a different approach to display just certain >> > parts of a website on an object? >> > >> > Cheers >> > Pedro >> > >> > On Mon, Nov 22, 2010 at 5:33 PM, Toni Alatalo <ant...@kyperjokki.fi> >> wrote: >> > > On la, 2010-11-20 at 13:26 -0800, MasterJ wrote: >> > > > i already have a problem in build mode i don't know how i turn that >> > > > off but actually i can't click on ruler for use it i need to click >> > > > directly on the numbers (x,Y,Z) for mod them. >> > >> > > It's a bug in the release, thanks for reporting! We'll publish a >> bugfix >> > > release (again..) tomorrow. There was also another bug that Matteo >> > > noted: the alt-leftclick cam didn't work, that's also fixed now. >> > >> > > The 3d editing one happened due to a refactoring which was finished >> > > recently (a few days) before the release -- the >> > > arrows/manipulator/3dgizmo is now made generic in the code so that it >> is >> > > not limited to only moving/rotating/scaling normal scene objects, but >> > > can be given attributes from any e.g. own custom entity-components for >> > > manipulating. For example if you make a mounted weapon that shoots to >> > > some direction with custom code, can use that builtin 3d widget to >> > > rotate the shooting direction. Nathan did that work and tested it, but >> > > it requires a new EC which accidentally wasn't included by other >> people >> > > who made the release build and no one noticed. Oops. >> > >> > > I think in the future we could have an extended release candidate >> period >> > > -- now it's been just a day or two without much announcing, so has >> been >> > > just a couple of devs testing a little I think, so these have gone >> > > unnoticed. Perhaps from now on we announce them here and give a week >> for >> > > anyone to test? >> > >> > > The next release is now planned to be 0.4.0 with a couple of major >> > > changes: there's a new entity-component data synchronization mechanism >> > > in Naali develop now (since today) for usage with Taiga 0.2, and the >> > > Enne folks have started to integrate their external ui widgets + menu >> + >> > > docking module. Let's see how these work and progress and make test >> > > builds available as soon as it makes sense. >> > >> > > Otherwise most of the development is happening now in the Tundra >> branch, >> > > and if things work out well that becomes Naali 0.5 later .. which will >> > > ship with server module and support for the new protocol used with >> that, >> > > but which continues to work against vanilla OpenSim and Taiga too. If >> > > someone here doesn't know what this Tundra experiment is about, Antti >> > > blogged about it now in >> > >http://realxtend.blogspot.com/2010/11/tundra-project.html >> > >> > > If someone wants to help us test the Taiga (i.e. opensim+modrex) >> > > compatibility of the Naali client in the 0.5 candidate branch (aka. >> > > Tundra branch), I uploaded a suitable zip of a windows build to the >> > > google code downloads on Friday, >> > >> > >http://code.google.com/p/realxtend-naali/downloads/detail?name=naali_. >> .. >> > > . That build is not suitable for using the Tundra server -- it does >> ship >> > > with it, but as the normal Naali GUI doesn't have means to login to it >> > > yet, you can't do any Tundra stuff with that :p Also this build does >> not >> > > have anything new compared to 0.3.4, actually is a bit older (a week >> > > before 0.3.4 perhaps), so is only for testing Taiga compatibility and >> > > not useful for any usage. There is one known issue: flying is either >> > > disabled or doesn't work, I don't know yet why. Antti Ilomäki here has >> > > been testing it otherwise and has found that otherwise things like >> > > webviews etc. have been working. >> > >> > > We regularily pull all the new code from the main develop to the >> tundra >> > > branch, so everything coming to 0.4 will be in due time in the branch >> > > for the possible 0.5 too. >> > >> > > If the client in the Tundra branch with the support for the >> alternative >> > > protocol etc. doesn't somehow work well with Taiga in the end, we have >> > > to start maintaining two clients .. one for OpenSim/Taiga servers and >> > > another version for Tundra servers. If this would happen, we need to >> > > bring all the server-independent improvements from the Tundra branch >> to >> > > mainline Naali .. especially the Javascript support has been worked on >> > > there a lot. Oh and it has a physics module using Bullet which we'll >> > > hopefully get to use for client side physics too (now is used only in >> > > server mode). But so far seems good, hopefully we can merge in due >> time >> > > (in December). >> > >> > > For actual Tundra usage, there are already nice example scenes and >> > > application demos in the repo that some adventurous folks on irc have >> > > already tested, but as there are little usage info docs etc. yet I >> don't >> > > recommend anyone to try it yet. We'll see during this week when and >> how >> > > could make a first release with which it's easy to try out fun things >> -- >> > > I think we can do it soon, 'cause the tech is now there. And there's a >> > > bigger demo coming out later but that's another story. >> > >> > > > MasterJ >> > >> > > ~Toni >> > >> > > > On 20 nov, 22:18, Antti Ilomäki <antti.ilom...@gmail.com> wrote: >> > > > > Another three weeks and another Naali release. This time the theme >> is >> > > > > about great power and great responsibility with some flash thrown >> in >> > > > > in the form of basic flash support for the webview. From now on >> server >> > > > > admins have access to a feature that enables them to save entire >> > > > > scenes or parts of them, and programmers can include Python >> modules >> > > > > downloaded from the web into their applications. Full changelog >> > > > > available here: >> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. >> .. >> > >> > > > > Download the 0.3.4 viewer here: >> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. >> .. >> > >> > > -- >> > >http://groups.google.com/group/realxtend >> > >http://www.realxtend.org >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org