I think the name should have rex atleast instead of tundra. I'm not sure about our naming but I hope the client will still stay Naali and Tundra will be the server part. I think these are rex scene formats that naali and tundra can handle (hopefully in opensim mode too for importing/exporting) so I'm not sure why call it tundra xml/bin format? Three letters are good imo longer than that just seems weird, I like the sound or .rexml though!
Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ On Fri, Nov 26, 2010 at 3:04 AM, Toni Alatalo <t...@playsign.net> wrote: > note: i setup a doodle vote for the options that gathered from the talks so > far, if someone wants to click votes there, > http://www.doodle.com/xs77dprk28w7ni5g > > On Nov 25, 2010, at 11:31 PM, digitalmouse wrote: > > >>>>> .rex - RealXtend Entity XML (earlier just thought it's RealExtendXml > :p) > >>>>> .rxb - .rex binary (rxb just sounds like 'rex in a tight binary > form', > > I would vote to break away from limiting ourselves to 3-letter > > extensions - that's sooooo DOS/Win3.1/95... why not .rex and .rexb? > > yah i'm from dos age :p > > > Or .rexml and .rexmlb ? (or even .rexmlbin, but that's probably too > > long) Something that audibly represents the fileformat? > > that would be .rexxml or .rexml and .rebin or .rexbin. > > i mean that the binary is not xml -- xml and the kristalli-using binary > format are alternative ways to write the same data. xml is verbose, human > readable & editable, whereas the kristalli binary one is small and i suppose > quicker to read and write by the software (but impossible for humans of > course). there are also such things as 'binary xml' elsewhere, but this > rex/tundra/kristalli binary is not related to xml. > > btw ogre does .mesh for binary and .mesh.xml for the same as xml, and > .skeleton and .skeleton.xml respectively. we talked about that but Erno > figured that it's not really an equivalent case 'cause with Ogre you > actually never use the .mesh.xml versions, it is just an intermediate step > in the export process from e.g. Blender. so we figured we don't want > something like .rexscene (for bin) and .rexscene.xml (same as xml), but it > might be an option (i don't know if e.g. windows supports registering a file > type with two dots) > > thanks for the reactions, folks! and others do post if you have views .. > the idea is not to discuss file name extensions forever, i think we have > like a week to decide this, and then be stuck with it for the next 10 years > perhaps :) > > > -digitalmouse > > ~Toni > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org