Sorry, Matti. I had no intention about moving your personal extension ;-) A.
2010/11/29 Gustavo Alberto Navarro Bilbao <sombra.albe...@gmail.com> > I'm agree with this point of view indicated by Makki. > +1 > > Alberto > > > 2010/11/29 Matti Kuonanoja <matti.kuonan...@evocativi.com> > > On Fri, Nov 26, 2010 at 3:22 AM, Jonne Nauha <jonne.na...@evocativi.com> >> wrote: >> > I think the name should have rex atleast instead of tundra. I'm not sure >> > about our naming but I hope the client will still stay Naali and Tundra >> will >> > be the server part. I think these are rex scene formats that naali and >> > tundra can handle (hopefully in opensim mode too for >> importing/exporting) so >> > I'm not sure why call it tundra xml/bin format? Three letters are good >> imo >> > longer than that just seems weird, I like the sound or .rexml though! >> > Best regards, >> > Jonne Nauha >> > realXtend developer >> > >> > http://www.realxtend.org/ >> > http://www.evocativi.com/ >> >> I agree much with Jonne and Toni. I like to keep the original naming >> convention: >> * Taiga is a OpenSim based preference server implementation with >> realXtend specific addons >> * Tundra is a preference server implementation using Kristalli protocol >> * Naali is a preference viewer implementation able to connect to >> Opensim, Taiga and Tundra servers >> * RealXtend is the project for developing Naali, Taiga and Tundra >> >> File formats used by multiple applications and created by the project >> should be based on project name rather than individual preference >> implementations. >> >> Thus my proposal for the file extensions are: >> >> .rexscene for zip file containing .rexml and .rexbin files >> .rexml for xml based scene data >> .rexbin for binary scene data: bin as a binary and bin as a container >> >> With these file extensions the end user will usually see only >> .rexscene files. The developers and content creators would work with >> .rexml and .rexbin files. >> >> Zip based file format would also make it easy to store binary assets >> and use directory structures. >> >> -- >> Matti Kuonanoja ~ realXtend developer >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- http://groups.google.com/group/realxtend http://www.realxtend.org