Sorry, Matti. I had no intention about moving your personal extension ;-)

A.



2010/11/29 Gustavo Alberto Navarro Bilbao <sombra.albe...@gmail.com>

> I'm agree with this point of view indicated by Makki.
> +1
>
> Alberto
>
>
> 2010/11/29 Matti Kuonanoja <matti.kuonan...@evocativi.com>
>
>  On Fri, Nov 26, 2010 at 3:22 AM, Jonne Nauha <jonne.na...@evocativi.com>
>> wrote:
>> > I think the name should have rex atleast instead of tundra. I'm not sure
>> > about our naming but I hope the client will still stay Naali and Tundra
>> will
>> > be the server part. I think these are rex scene formats that naali and
>> > tundra can handle (hopefully in opensim mode too for
>> importing/exporting) so
>> > I'm not sure why call it tundra xml/bin format? Three letters are good
>> imo
>> > longer than that just seems weird, I like the sound or .rexml though!
>> > Best regards,
>> > Jonne Nauha
>> > realXtend developer
>> >
>> > http://www.realxtend.org/
>> > http://www.evocativi.com/
>>
>> I agree much with Jonne and Toni. I like to keep the original naming
>> convention:
>> * Taiga is a OpenSim based preference server implementation with
>> realXtend specific addons
>> * Tundra is a preference server implementation using Kristalli protocol
>> * Naali is a preference viewer implementation able to connect to
>> Opensim, Taiga and Tundra servers
>> * RealXtend is the project for developing Naali, Taiga and Tundra
>>
>> File formats used by multiple applications and created by the project
>> should be based on project name rather than individual preference
>> implementations.
>>
>> Thus my proposal for the file extensions are:
>>
>>    .rexscene for zip file containing .rexml and .rexbin files
>>    .rexml    for xml based scene data
>>    .rexbin   for binary scene data: bin as a binary and bin as a container
>>
>> With these file extensions the end user will usually see only
>> .rexscene files. The developers and content creators would work with
>> .rexml and .rexbin files.
>>
>> Zip based file format would also make it easy to store binary assets
>> and use directory structures.
>>
>> --
>> Matti Kuonanoja ~ realXtend developer
>>
>> --
>>  http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>

-- 
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