Well, many thx for Toni's explanation.

But may you tell me how can I activate the Physics simulation in Naali
after I made physics settings in Taiga with
"physics=OpenDynamicsEngine" or "physics=BulletPhysics" in
OpenSim.ini.
Can I obtain a more precise simulation result with Bullet than with
ODE, at the same time Taiga will cost much more computing resources?

Another problem is, I have found some qt phonon code, but how can I
use its corresponding functions, for an example how can I play a video
in Naali not by web page?


On 5月26日, 下午2时10分, Toni Alatalo <t...@playsign.net> wrote:
> On Wed, 2011-05-25 at 05:10 -0700, flair chopin wrote:
> > Dear all, could you tell me how can I run a physics simulation in Naali
> > +Taiga?
>
> I find it easier on Tundra, i.e. when the Naali code is used as
> standalone or as a server as well. Several of the bundled demos feature
> that, in the scenes directory, e.g. Pong has it automatically on and
> Physics demo lets you start physics yourself, is featured at 50secs in
> this video:http://www.youtube.com/watch?v=Wg6SAQPW-9k. Physics are
> enabled by adding a RigidBody component to the objects, there is also a
> console command that does it automatically for all objects.
>
> So I'd use this if don't need Opensim especially for some reason.
> Yaoyansi needs Opensim, so I reply about how it goes there in the next
> post for him :)
>
> ~Toni

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