Well, many thx for Toni's explanation. But may you tell me how can I activate the Physics simulation in Naali after I made physics settings in Taiga with "physics=OpenDynamicsEngine" or "physics=BulletPhysics" in OpenSim.ini. Can I obtain a more precise simulation result with Bullet than with ODE, at the same time Taiga will cost much more computing resources?
Another problem is, I have found some qt phonon code, but how can I use its corresponding functions, for an example how can I play a video in Naali not by web page? On 5月26日, 下午2时10分, Toni Alatalo <t...@playsign.net> wrote: > On Wed, 2011-05-25 at 05:10 -0700, flair chopin wrote: > > Dear all, could you tell me how can I run a physics simulation in Naali > > +Taiga? > > I find it easier on Tundra, i.e. when the Naali code is used as > standalone or as a server as well. Several of the bundled demos feature > that, in the scenes directory, e.g. Pong has it automatically on and > Physics demo lets you start physics yourself, is featured at 50secs in > this video:http://www.youtube.com/watch?v=Wg6SAQPW-9k. Physics are > enabled by adding a RigidBody component to the objects, there is also a > console command that does it automatically for all objects. > > So I'd use this if don't need Opensim especially for some reason. > Yaoyansi needs Opensim, so I reply about how it goes there in the next > post for him :) > > ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org