Toni, may you tell me how I can put mass to a prim step by step in Naali, that is, after I "New Object" in "Building " Mode I got a new box which component or property should I add to it to activate the physical simulation?
Regards Wang On 5月26日, 下午6时44分, Jonne Nauha <jo...@adminotech.com> wrote: > I am not 100% certain but doesn't opensim physics only provide collisions so > stuff doesn't go inside one another. But it does not provide gravity and > mass for objects. Like putting mass to a prim so you can push it with your > avatar. I at least never seen that in opensim but might be there? :P Funny > if i never saw that while doing OS, i guess focused on other stuff instead. > > How was that ludos "ball" world physics made, didnt they modify the opensim > physics or client physics or something? > > Best regards, > Jonne Nauha > Adminotech developer > > 2011/5/26 flair chopin <chopin.fl...@gmail.com> > > > > > > > > > Well, many thx for Toni's explanation. > > > But may you tell me how can I activate the Physics simulation in Naali > > after I made physics settings in Taiga with > > "physics=OpenDynamicsEngine" or "physics=BulletPhysics" in > > OpenSim.ini. > > Can I obtain a more precise simulation result with Bullet than with > > ODE, at the same time Taiga will cost much more computing resources? > > > Another problem is, I have found some qt phonon code, but how can I > > use its corresponding functions, for an example how can I play a video > > in Naali not by web page? > > > On 5月26日, 下午2时10分, Toni Alatalo <t...@playsign.net> wrote: > > > On Wed, 2011-05-25 at 05:10 -0700, flair chopin wrote: > > > > Dear all, could you tell me how can I run a physics simulation in Naali > > > > +Taiga? > > > > I find it easier on Tundra, i.e. when the Naali code is used as > > > standalone or as a server as well. Several of the bundled demos feature > > > that, in the scenes directory, e.g. Pong has it automatically on and > > > Physics demo lets you start physics yourself, is featured at 50secs in > > > this video:http://www.youtube.com/watch?v=Wg6SAQPW-9k. Physics are > > > enabled by adding a RigidBody component to the objects, there is also a > > > console command that does it automatically for all objects. > > > > So I'd use this if don't need Opensim especially for some reason. > > > Yaoyansi needs Opensim, so I reply about how it goes there in the next > > > post for him :) > > > > ~Toni > > > -- > >http://groups.google.com/group/realxtend > >http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org