Toni, may you tell me how I can put mass to a prim step by step in
Naali, that is, after I "New Object" in "Building " Mode I got a new
box which component or property should I add to it to activate the
physical simulation?

Regards
Wang

On 5月26日, 下午6时44分, Jonne Nauha <jo...@adminotech.com> wrote:
> I am not 100% certain but doesn't opensim physics only provide collisions so
> stuff doesn't go inside one another. But it does not provide gravity and
> mass for objects. Like putting mass to a prim so you can push it with your
> avatar. I at least never seen that in opensim but might be there? :P Funny
> if i never saw that while doing OS, i guess focused on other stuff instead.
>
> How was that ludos "ball" world physics made, didnt they modify the opensim
> physics or client physics or something?
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
> 2011/5/26 flair chopin <chopin.fl...@gmail.com>
>
>
>
>
>
>
>
> > Well, many thx for Toni's explanation.
>
> > But may you tell me how can I activate the Physics simulation in Naali
> > after I made physics settings in Taiga with
> > "physics=OpenDynamicsEngine" or "physics=BulletPhysics" in
> > OpenSim.ini.
> > Can I obtain a more precise simulation result with Bullet than with
> > ODE, at the same time Taiga will cost much more computing resources?
>
> > Another problem is, I have found some qt phonon code, but how can I
> > use its corresponding functions, for an example how can I play a video
> > in Naali not by web page?
>
> > On 5月26日, 下午2时10分, Toni Alatalo <t...@playsign.net> wrote:
> > > On Wed, 2011-05-25 at 05:10 -0700, flair chopin wrote:
> > > > Dear all, could you tell me how can I run a physics simulation in Naali
> > > > +Taiga?
>
> > > I find it easier on Tundra, i.e. when the Naali code is used as
> > > standalone or as a server as well. Several of the bundled demos feature
> > > that, in the scenes directory, e.g. Pong has it automatically on and
> > > Physics demo lets you start physics yourself, is featured at 50secs in
> > > this video:http://www.youtube.com/watch?v=Wg6SAQPW-9k. Physics are
> > > enabled by adding a RigidBody component to the objects, there is also a
> > > console command that does it automatically for all objects.
>
> > > So I'd use this if don't need Opensim especially for some reason.
> > > Yaoyansi needs Opensim, so I reply about how it goes there in the next
> > > post for him :)
>
> > > ~Toni
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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