Thanks again Toni. My textures have been very simple, either one of
the Blender-given ones like Noise or Cloud, or in one case an image.
But I'll certainly try out your advice.

On May 28, 10:44 pm, Toni Alatalo <t...@playsign.net> wrote:
> On May 28, 2011, at 11:39 AM, ilikia wrote:
>
> > I build my .blend files incorrectly? If I render my models in Blender,
> > all textures are there.
>
> Not everything that works in the Blender non-realtime still image / movie 
> rendering works in realtime / game engine rendering. By far.
>
> Better test is to see if your materials work in the Blender game engine, 
> press 'p' in a 3d view or select 'start game' from menu.
>
> For example, for the Blender renderer you can put procedural textures etc 
> that generate the image without using image files, and that doesn't work out 
> of the box for the realtime world. Also the movie renderer can do different 
> kinds of texture coordinate mappings, whereas for game engine usage you 
> usually need to have UV coordinates for the mesh for texture images to show.
>
> One idea is that we'd make some sort of a simplified & realtime dedicated UI 
> to Blender, so all the options that are there for movie making wouldn't 
> confuse people who target realtime engines. This could be e.g. a part of the 
> blender realxtend integration worked on in b2rex and blender2ogre by Pablo 
> and Brett. Is feasible with Blender 2.5 with the rewritten UI engine that 
> allows easy customizing in Python.
>
> ~Toni
>
>
>
>
>
>
>
> > On May 22, 4:09 am, Jonne Nauha <jo...@adminotech.com> wrote:
> >> Just wrote a long blog post how to publish content to Tundra. Should be a
> >> easy to follow tutorial for people looking to run Tundra servers and 
> >> putting
> >> their own content up.
>
> >> What I cover in the blog post:
>
> >>    - Installing tundra, blender, blender2ogre exporter and others needed 
> >> for
> >>    export.
> >>    - How to export a simple scene in blender
> >>    - How to automatically with Tundra or manually by hand publishing the
> >>    assets for live server usage.
> >>    - How to add avatar application with web refs to your server and a 
> >> simple
> >>    terrain to walk on.
>
> >>http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...
>
> >> <http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...>Comments
> >> are welcome to the blog replies, so we can make the tutorial better if 
> >> there
> >> are parts that confuse you or something is incorrect.
> >> <http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...>
> >> Best regards,
> >> Jonne Nauha
> >> Adminotech developer
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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