Hi again Ali, hope you had a nice festival weekend a week ago. Sielun Veljet... would have been nice to see them again after all these years.
OK, I managed to make CAVE functionality work in Tundra 2.0, thanks a lot for the instructions. I've fiddled with the remake of the PythonScriptModule now and then, but I am just not up to it. It is just too full of references to the old modules and to the old way to define scenes and math. Errors after error... And I don't know how to to rewrite the code, even if I commented out all the compiler errors. Adding PythonQt to the deps seemed to work, though, by copying the PythonQt directory from NaaliDeps to Tundra2deps, and by adding the line 'configure_python_qt()' to the upper level CMakeLists.txt. At least vs2008 does not complain about '#include PythonQt.h'. Does anybody else need PythonScriptModule in Tundra2? I have to have it to make my own code work. I'd really appreciate it if any of you gurus would have the time to give me advice on how to port the PythonScriptModule to Tundra2. -- http://groups.google.com/group/realxtend http://www.realxtend.org