Hi again Ali, hope you had a nice festival weekend a week ago. Sielun
Veljet... would have been nice to see them again after all these
years.

OK, I managed to make CAVE functionality work in Tundra 2.0, thanks a
lot for the instructions. I've fiddled with the remake of the
PythonScriptModule now and then, but I am just not up to it. It is
just too full of references to the old modules and to the old way to
define scenes and math. Errors after error... And I don't know how to
to rewrite the code, even if I commented out all the compiler errors.

Adding PythonQt to the deps seemed to work, though, by copying the
PythonQt directory from NaaliDeps to Tundra2deps, and by adding the
line 'configure_python_qt()' to the upper level CMakeLists.txt. At
least vs2008 does not complain about '#include PythonQt.h'.

Does anybody else need PythonScriptModule in Tundra2? I have to have
it to make my own code work. I'd really appreciate it if any of you
gurus would have the time to give me advice on how to port the
PythonScriptModule to Tundra2.

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