How are the new math lib classes exposed to py? I did see that there were
generated converter functions spesificly for the QScriptEngine. Are they
QObjects? I mean if not we still need to make Qt based Decorators like that
to feed them into PythonQt. At least i think so. I am under the impression
that you need to feed qobject classes to the PythonQt. But I might actually
be wrong, will have to ask toni next week when I see him.

Either way, yah I'm cleaning out the module quite a bit. File and source
wise, its in quite bad shape. The maintainers have been just commenting
completely dead code for a long time so its a freaking mess :I I'll try to
get it closer to our standards but not into fulling state today. Need to
expose the math lib somehow at some point. At least things that get exposed
over from EC_Placeable so its usable from py.

Ali any comments on moving stuff under /src? I'd like to hear your ideas
about how to structure the sources to get this SDK vs. application layers
going. I think its already quite nice. My next big move would be to remove
/bin from the repo all together and make it generate itself during the
build. Moving all the data that is there currently will be quite easy to
move under /src/ where the corresponding project is. As I did with my cmake
install support thingie with the macros:
https://github.com/realXtend/naali/commit/b528d36d13a61d39ecb6eb14c27e93f6319a81f8

Best regards,
Jonne Nauha
Adminotech developer


On Fri, Jul 22, 2011 at 5:43 PM, Ali Kämäräinen <[email protected]>wrote:

> ilikia,
>
> Festivals - a great opportunity to miss bands...
>
> But to the business: you can delete Vector3dfDecorator.h&cpp,
> QuaternionDecorator.h&cpp and TransformDecorator.h&cpp + all references to
> those files. That should help a bit at least.
>
> Grey skies,
> Ali Kämäräinen
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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