*Ilikia:* I think our ogre log level is just too high at the moment, that is why you see all those warning and errors. I'm guessing the exact same prints have always been there in ogre when creating eg. a EC_Mesh but we just haven't printed them out as the log level has been on LOW. I'm guessing ludo has but it up while developing so they can see em. Making a thing like to said to port the script automatically is propably possible and should be possible also to make a txml converted. The biggest nuisance is that if an attribute name has changed, it will kill the whole component creation. Lets say EC_Mesh attribute name "meshRef" has been changed to "MeshRef" it will not create the component and you scene txml is basically worthless. But if we just check what the differences are we should be able to make some trivial py script to search and replace things to the new form. If attributes are missing from the txml that does not matter, the EC will just set them to their default values in the ctor.
Best regards, Jonne Nauha Adminotech developer -- http://groups.google.com/group/realxtend http://www.realxtend.org