Thanks!

I tried the Physcis scene, and I just got a plane with water surface
rotating up and down. What could be wrong here?

****************************
The message from server:


Starting up Tundra
* Working directory: C:/Program Files (x86)/realXtend/Tundra
* Command arguments:
  --server
  --headless
  --file scenes\Physics\physics.txml

AssetCache: Using directory
'C:/Users/hning865/AppData/Roaming/Tundra/assetcache
/'
Opened OpenAL playback device
Loading plugin 'OgreRenderingModule'
Loading plugin 'EnvironmentModule'
Loading plugin 'OgreAssetEditorModule'
Loading plugin 'PhysicsModule'
Loading plugin 'TundraProtocolModule'
Loading plugin 'JavascriptModule'
Loading plugin 'AssetModule'
Loading plugin 'AvatarModule'
Loading plugin 'ECEditorModule'
Loading plugin 'DebugStatsModule'
Loading plugin 'SkyXHydrax'
Loading plugin 'SceneWidgetComponents'
Loading plugin 'VlcPlugin'
Loading plugin 'PythonScriptModule'
Renderer: Initializing Ogre
*-*-* OGRE Initialising
*-*-* Version 1.7.3 (Cthugha)
Renderer: Using NULL Rendering Subsystem
Javascript: Loading startup scripts
Javascript: ** cameraapplication.js
Javascript: ** FirstPersonMouseLook.js
Javascript: ** MenuBar.js
Set asset storage "Scene" as the default storage
(type=LocalAssetStorage;name=Sc
ene;src=C:\Program Files
(x86)\realXtend\Tundra\scenes\Physics\;recursive=true).

PythonScript: Loading startup scripts
PythonScript: ** No python scripts in startup config
0.000: Network::OpenListenSocket: Created listenSocket 0x     63C.
0.00969391, 13ED3DA8: Created a new NetworkWorkerThread. There are now 1
worker
threads.
0.0227022, 00CDB3B0: NetworkWorkerThread starting main loop.
0.0322309, 13ED3DA8: Server up (:0 (UDP server, connected=true, readOpen:
true,
writeOpen: true, maxSendSize=1400, sock: 0.0.0.0:2345, peer: (-), socket:
1596,
this: 11764128)). Waiting for client to connect.
Server started
* Port     : 2345
* Protocol : UDP
* Headless : True
[TundraLogic] Loading startup scene from scenes\Physics\physics.txml
Warning: UiAPI: No graphicsScene to add a proxy widget to! This cannot be
done i
n headless mode.
Error: EC_Camera::SetActive failed: No Ogre camera initialized to EC_Camera!
155.092, 00CDB3B0: Queued new connection attempt from 127.0.0.1:59198.
155.101, 13ED3DA8: New inbound connection attempt from 127.0.0.1:59198 with
data
gram of size 8.
155.114, 13ED3DA8: Network::CreateUDPSlaveSocket: Connected an UDP socket to
127
.0.0.1:59198 (UDP Slave, connected=true, readOpen: true, writeOpen: true,
maxSen
dSize=1400, sock: 0.0.0.0:2345, peer: (-), socket: 1596, this: 117646C8).
User connected from 127.0.0.1:59198, connection ID 1
155.151, 13ED3DA8: Accepted new UDP connection.
User with connection ID 1 logged in






The message from client :

*****************

 Loading plugin 'AssetModule'

Loading plugin 'AvatarModule'

Loading plugin 'ECEditorModule'

Loading plugin 'DebugStatsModule'

Loading plugin 'SkyXHydrax'

Loading plugin 'SceneWidgetComponents'

Loading plugin 'BrowserUiPlugin'

Loading plugin 'MumbleVoipModule'

Loading plugin 'VlcPlugin'

Loading plugin 'PythonScriptModule'

Renderer: Initializing Ogre

*-*-* OGRE Initialising

*-*-* Version 1.7.3 (Cthugha)

Renderer: Using Direct3D9 Rendering Subsystem

Warning: D3D9 : WARNING - disabling VSync in windowed mode can cause timing
issues at lower frame rates, turn VSync on if you observe this problem.

Renderer: Loading Ogre resources

Error: Parsing script AssetLoadError.material

Error: Parsing script ParticleAssetLoadError.particle

Javascript: Loading startup scripts

Javascript: ** cameraapplication.js

Javascript: ** FirstPersonMouseLook.js

Javascript: ** MenuBar.js

Javascript: ** browserui/LoginBrowser.js

PythonScript: Loading startup scripts

PythonScript: ** No python scripts in startup config

Warning: D3D9 : WARNING - disabling VSync in windowed mode can cause timing
issues at lower frame rates, turn VSync on if you observe this problem.

Logged in successfully

Set asset storage "Scene" as the default storage
(type=LocalAssetStorage;name=Scene;src=C:\Program Files
(x86)\realXtend\Tundra\scenes\Physics\;recursive=true).

Warning: WARNING: local___boxA.mesh is an older format
([MeshSerializer_v1.40]); you should upgrade it as soon as possible using
the OgreMeshUpgrade tool.





Here is the

On Wed, Sep 21, 2011 at 2:24 AM, Glenn Alexander <glena...@exemail.com.au>wrote:

> Yes, Physics uses HydraX.
> Everyone I showed that scene to wanted to jump in for a swim!
>
> On Wednesday September 21 2011 15:06:03 Toni Alatalo wrote:
> > On Sep 20, 2011, at 8:17 PM, hui ning <hning...@gmail.com> wrote:
> > > Ali, thanks! It works right now.  Are there any other scenes that have
> > > been ported to 2.0?
> >
> > The Physics one. It also has SkyX configured, don't remember if uses
> HydraX
> > for water or just a plane (have just my phone now so can't check).
> >
> > Hopefully all the others soon enough too -- contributions are welcome. I
> > started on Pong a couple of weeks ago  but didn't get to finish yet.
> >
> > > - hui
> >
> > -Toni
> >
> > > Where can I find
> > >
> > > On Tue, Sep 20, 2011 at 6:31 AM, Ali Kämäräinen <stinkfi...@gmail.com>
> > > wrote: Hi,
> > >
> > > The CrabGame demo scene is not currently ported to Tundra 2.   Also it
> > > seems that you typoed the path the scene. Try AvatarApplication
> instead,
> > > which should be ported: 1) Go to <TundraInstallationDir>/bin
> > > 2) Server: "Tundra.exe --server --headless --protocol udp --file
> > > scenes/Avatar/avatar.txml" 3) Client: "Tundra.exe --config viewer.xml"
> > >
> > > Grey skies,
> > > Ali Kämäräinen
>
> --
> Sent from my Debian Linux box - http://www.debian.org
>
> My technology does what I want, not what some corporation wants.
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to