On Sep 22, 2011, at 11:29 AM, hui ning wrote:

> http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe to my windows 7(64), 
> somehow it did not execute. 

weird, i can probably test later today. unless someone else digs up the ported 
physics scene earlier.

> What's the typical procedure to port a scene to 2.0?

for this physics one is best to use the already ported version, but in general, 
there is two areas:

1. coordinate space
In tundra1 (and earlier versions of Naali before that) we used the second life 
/ opensim coordinate system, where z is up (i don't remember the handedness). 
this was hardcoded in some places. In tundra2 there is no similar hardcoding, 
you can basically put your objects which way you want, and it also works to 
just open tundra1 scenes and they show correctly. But there are many places 
that assume the usual Ogre coordinate system, where y is up: skyx, hydrax, how 
our bullet physics does gravity, the avatar application etc. So to convert from 
1 to 2 we often need to rotate the scene. I haven't actually done that myself 
yet, was originally planning making a standalone converter script for it, but 
later learned that perhaps is simpler actually to make Tundra2 support opening 
t1 files and doing that conversion then (e.g. just have a menu entry for it). 
For Pong I just re-imported the blender-made .scene file to t2 so got all the 
objects right.

2. scripting api
for apps with scripting there is a lot of small syntactic changes, this 
conversion tool is the best documentation we have for those so far .. the 
replaces at 
https://github.com/realXtend/naali/blob/tundra2/tools/tundra1-js-to-tundra2.py#L85

> - Hui

~Toni

> 
> On Wed, Sep 21, 2011 at 4:46 PM, Glenn Alexander <[email protected]> 
> wrote:
> I had SkyX et.al. running beautifully on 2.0pre (where that screenshot came
> from too). Haven't had time to get 2.0 working with my own scene (that the
> .pre was happy with) yet, so can't speak for that release.
> 
> On Thursday September 22 2011 07:18:01 Toni Alatalo wrote:
> > Ah, indeed, this screenshot from the original tundra2 preview email shows
> > the Physics demo with SkyX and HydraX:
> > http://80.75.107.153/Tundra2/SkyXHydrax.png
> >
> > Didn't download the exe to see if it's there, as am on mac now. That's
> > http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe
> >
> > > Ali Kämäräinen
> >
> >  ~Toni
> 
> Glenalec
> 
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