This is how I usually work with Tundra. I usually use both server (headless)
and client as I most of the time need them both to make stuff :)

Open cmd prompt and go to your install location.

Tundra.exe --server --headless --protocol udp --file
E:/RealXtend/OgreMeshTests/yours.txml
Tundra.exe --config viewer-browser.xml

Host: localhost:2345
Name: something
Check UPD

As Toni said the storages should be trasferred to your client from the
server. If not and you get "could not request asset" errors. Try running the
client with added "--storage E:/RealXtend/OgreMeshTests".

For the original problem if it hangs after you try to add your txml content
it must be hanging when copying the assets under <installdir>/data/assets
(you could look if it copied anything there successfully). I dont recall the
security model for XP but I make the default local storage
<installdir>/data/assets writable for all users to avoid this kind of thing
from happening to everyone on vista/win7. It's a little bit of a problem
always to write in the install dir, we should not do it. But if you install
Tundra with the idea you are going to host stuff you should be a admin or
know how to run stuff as admin so you wont get things like this. We should
propably move the default asset storage to %appdata%/Tundra/assets imo and
we propably will in some future release. In the meanwhile if windows is
giving you a hard time you can try to install to eg root of C:\ as its the
not governed by windows as program files might be. Again I dont really
remember how XP works that well and the rex devs dont really regularly test
things on XP.

Keep us posted how it goes.

Best regards,
Jonne Nauha
Adminotech developer


On Tue, Oct 11, 2011 at 8:42 AM, Toni Alatalo <[email protected]> wrote:

> On Oct 11, 2011, at 6:11 AM, Evan wrote:
>
> In CMD I do:  Tundra.exe --headless --server --ogrecapturetopwindow
> I run the client from Start Menu and connect to 127.0.0.1:2345 and I
> get the black screen, no problem.
>
> I then take my .txml file (at E:\RealXtend\OgreMeshTests\) and drag
> and drop and go through the motions to add the object.
>
>
> When working locally, I usually do this a bit diffently:
>
> 1) have a dir with my project, with the scene txml
> 2) open the server by specifying that txml, either:
>  a) doubleclick the txml
>  b) do Tundra --file d:\myproj\myscene.txml
>
> Then if need to connect to it in client mode too, start a client with
> --storage d:\myproj\ option.
>
> Nowadays the server can also communicate this storage conf to the client,
> but iirc it requires setting some additional param to the server. Ali gave
> the instructions once on irc, --help doesn't seem to doc that, we need to
> add it there and in some docs I figure.
>
> When I click "Add Content" it just hangs and in the server window I
> get a message in yellow "Warning: Server specified the client to use
> the storage "System" as default, but it is not a replicated storage!"
>
>
> The procedure above sets d:\myproj\ as the default storage on the server.
>
> If you just do plain Tundra.exe without --file or --storage, it uses
> 'System' storage, which IIRC is the data folder in the program files or your
> windows appdata or somewhere, not usually the thing that you want anyway.
>
> With the way described here, drag&dropping meshes or txml snippets etc.
> adds the referenced assets (materials, textures) etc. to your project
> directory automatically. For just building a scene you don't need separate
> server and client, but can just run Tundra (as what I call) standalone .. if
> you omit --headless from the server run, it works like a viewer for building
> (but doesn't get avatars, client side chat ui etc. because those scripts are
> specified to give the ui in client mode only).
>
> Hopefully this clarified something,
> ~Toni
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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