On Oct 11, 2011, at 11:17 AM, Jonne Nauha wrote:
> working directory). I can tell you that if my msi installers would not grant 
> full write to <installdir>/data/assets for all users you would never be able 
> to drag and drop and copy assets in there without running as admin in 
> vista/win7, as said i dont know how XP really works in

yep, i just meant that is good to do as instructed in this thread, use some 
other dir (e.g. d:\myproject\ ) for data. then AFAIK don't need admin rights.

> Jonne Nauha

~Toni

> On Tue, Oct 11, 2011 at 9:42 AM, Toni Alatalo <[email protected]> wrote:
> On Oct 11, 2011, at 9:34 AM, Jonne Nauha wrote:
>> Tundra.exe --server --headless --protocol udp --file 
>> E:/RealXtend/OgreMeshTests/yours.txml
>> Tundra.exe --config viewer-browser.xml
>> As Toni said the storages should be trasferred to your client from the 
>> server. If not and you get "could not request asset" errors. Try
> 
> ok so the storage config transmit from server to client just works, as you 
> don't need --storage for your viewer start? goodie, thanks for info!
> 
>> It's a little bit of a problem always to write in the install dir, we should 
>> not do it. But if you install Tundra with the idea you are going to host 
>> stuff you should be a admin or know how to run stuff as admin so you wont 
>> get things like this. We should propably move the default
> 
> i don't think running as admin is needed really, at least on linux never do 
> that when hosting servers :p (nor on windows for that matter)
> 
>> a hard time you can try to install to eg root of C:\ as its the not governed 
>> by windows as program files might be. Again I dont really remember how XP 
>> works that well and the rex devs dont really regularly test things on XP.
> 
> i actually always test at least releases with XP at home (on an ancient 
> celeron laptop with integrated intel gfx -- my measure for 'if it runs here, 
> it runs everwhere' .. and tundra does :)
> 
>> Jonne Nauha
> 
> ~Toni
> 
>> On Tue, Oct 11, 2011 at 8:42 AM, Toni Alatalo <[email protected]> wrote:
>> On Oct 11, 2011, at 6:11 AM, Evan wrote:
>>> In CMD I do:  Tundra.exe --headless --server --ogrecapturetopwindow
>>> I run the client from Start Menu and connect to 127.0.0.1:2345 and I
>>> get the black screen, no problem.
>>> I then take my .txml file (at E:\RealXtend\OgreMeshTests\) and drag
>>> and drop and go through the motions to add the object.
>> 
>> When working locally, I usually do this a bit diffently:
>> 
>> 1) have a dir with my project, with the scene txml
>> 2) open the server by specifying that txml, either:
>>  a) doubleclick the txml
>>  b) do Tundra --file d:\myproj\myscene.txml
>> 
>> Then if need to connect to it in client mode too, start a client with 
>> --storage d:\myproj\ option. 
>> 
>> Nowadays the server can also communicate this storage conf to the client, 
>> but iirc it requires setting some additional param to the server. Ali gave 
>> the instructions once on irc, --help doesn't seem to doc that, we need to 
>> add it there and in some docs I figure.
>> 
>>> When I click "Add Content" it just hangs and in the server window I
>>> get a message in yellow "Warning: Server specified the client to use
>>> the storage "System" as default, but it is not a replicated storage!"
>> 
>> The procedure above sets d:\myproj\ as the default storage on the server.
>> 
>> If you just do plain Tundra.exe without --file or --storage, it uses 
>> 'System' storage, which IIRC is the data folder in the program files or your 
>> windows appdata or somewhere, not usually the thing that you want anyway.
>> 
>> With the way described here, drag&dropping meshes or txml snippets etc. adds 
>> the referenced assets (materials, textures) etc. to your project directory 
>> automatically. For just building a scene you don't need separate server and 
>> client, but can just run Tundra (as what I call) standalone .. if you omit 
>> --headless from the server run, it works like a viewer for building (but 
>> doesn't get avatars, client side chat ui etc. because those scripts are 
>> specified to give the ui in client mode only).
>> 
>> Hopefully this clarified something,
>> ~Toni
>> 
>> -- 
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>> 
>> 
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