On Oct 11, 2011, at 9:34 AM, Jonne Nauha wrote:
> Tundra.exe --server --headless --protocol udp --file 
> E:/RealXtend/OgreMeshTests/yours.txml
> Tundra.exe --config viewer-browser.xml
> As Toni said the storages should be trasferred to your client from the 
> server. If not and you get "could not request asset" errors. Try

ok so the storage config transmit from server to client just works, as you 
don't need --storage for your viewer start? goodie, thanks for info!

> It's a little bit of a problem always to write in the install dir, we should 
> not do it. But if you install Tundra with the idea you are going to host 
> stuff you should be a admin or know how to run stuff as admin so you wont get 
> things like this. We should propably move the default

i don't think running as admin is needed really, at least on linux never do 
that when hosting servers :p (nor on windows for that matter)

> a hard time you can try to install to eg root of C:\ as its the not governed 
> by windows as program files might be. Again I dont really remember how XP 
> works that well and the rex devs dont really regularly test things on XP.

i actually always test at least releases with XP at home (on an ancient celeron 
laptop with integrated intel gfx -- my measure for 'if it runs here, it runs 
everwhere' .. and tundra does :)

> Jonne Nauha

~Toni

> On Tue, Oct 11, 2011 at 8:42 AM, Toni Alatalo <[email protected]> wrote:
> On Oct 11, 2011, at 6:11 AM, Evan wrote:
>> In CMD I do:  Tundra.exe --headless --server --ogrecapturetopwindow
>> I run the client from Start Menu and connect to 127.0.0.1:2345 and I
>> get the black screen, no problem.
>> I then take my .txml file (at E:\RealXtend\OgreMeshTests\) and drag
>> and drop and go through the motions to add the object.
> 
> When working locally, I usually do this a bit diffently:
> 
> 1) have a dir with my project, with the scene txml
> 2) open the server by specifying that txml, either:
>  a) doubleclick the txml
>  b) do Tundra --file d:\myproj\myscene.txml
> 
> Then if need to connect to it in client mode too, start a client with 
> --storage d:\myproj\ option. 
> 
> Nowadays the server can also communicate this storage conf to the client, but 
> iirc it requires setting some additional param to the server. Ali gave the 
> instructions once on irc, --help doesn't seem to doc that, we need to add it 
> there and in some docs I figure.
> 
>> When I click "Add Content" it just hangs and in the server window I
>> get a message in yellow "Warning: Server specified the client to use
>> the storage "System" as default, but it is not a replicated storage!"
> 
> The procedure above sets d:\myproj\ as the default storage on the server.
> 
> If you just do plain Tundra.exe without --file or --storage, it uses 'System' 
> storage, which IIRC is the data folder in the program files or your windows 
> appdata or somewhere, not usually the thing that you want anyway.
> 
> With the way described here, drag&dropping meshes or txml snippets etc. adds 
> the referenced assets (materials, textures) etc. to your project directory 
> automatically. For just building a scene you don't need separate server and 
> client, but can just run Tundra (as what I call) standalone .. if you omit 
> --headless from the server run, it works like a viewer for building (but 
> doesn't get avatars, client side chat ui etc. because those scripts are 
> specified to give the ui in client mode only).
> 
> Hopefully this clarified something,
> ~Toni
> 
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> http://groups.google.com/group/realxtend
> http://www.realxtend.org
> 
> 
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