ok, I can see why I didn't get it ... the mac version consists of just
the Tundra.app  - which by default looks as just an application file.
But on a mac those .app files are actually directories, and you can
open them via the contextual menu. But it's something that you should
think of doing because mostly, you just click the *.app to run the
application.
Doing this gave me that default config.

It's entirely possible to open the .app file and edit the contents,
but usually anything user-editable is taken to another directory. But
I can imagine that that's a lot of extra work if the project's not
very large.

My main interest is indeed modelling, not the "second life" sort of
social interaction. I'd basically like to be able to create a 3D world
and then walk around in it.

I played around with Opensim for a bit, but I find the prim system
very limited. There are those sculpted prims that you can build in
Blender, but it's both cumbersome and very limited. It's VERY
interesting that Tundra lets you directly use Blender ogre-exported
objects; I'm quite a fan of Blender.
Another thing that I find very limiting on Opensim is the way the
landscape works .. I mean, there are regions defaulting to something
like 256 x 256 meters (though there's also something like megaregions
now). On average, you can only "see" into the first neighbouring
region. If you have thus any landscape features that extend beyond two
regions - like mountain ranges, that are usually larger than 500
meters - you can only see a very small close-by portion of that, after
which it is chopped off. If you then cross a region boundary the next
region full of landscape will materialise before your eyes.

I understand that there are indeed limits to both server capacity and
what a viewer can render, but I think that it could be done more
elegantly than how Opensim handles it. For instance, landscape
contours in the distance do not need that much information. Therefore
the server / viewer load does not need to increase exponentially if
one looks much further into the sim than just two regions - if the
information about stuff that's further away is simplified. For
instance, a mountain range on the horizon is visually just a single-
coloured polygon, and yet it would enhance the experience of realism
quite a lot I think.

I'm curious how Tundra works in that respect .. I'm going to try
setting it up.


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