ok, I can see why I didn't get it ... the mac version consists of just the Tundra.app - which by default looks as just an application file. But on a mac those .app files are actually directories, and you can open them via the contextual menu. But it's something that you should think of doing because mostly, you just click the *.app to run the application. Doing this gave me that default config.
It's entirely possible to open the .app file and edit the contents, but usually anything user-editable is taken to another directory. But I can imagine that that's a lot of extra work if the project's not very large. My main interest is indeed modelling, not the "second life" sort of social interaction. I'd basically like to be able to create a 3D world and then walk around in it. I played around with Opensim for a bit, but I find the prim system very limited. There are those sculpted prims that you can build in Blender, but it's both cumbersome and very limited. It's VERY interesting that Tundra lets you directly use Blender ogre-exported objects; I'm quite a fan of Blender. Another thing that I find very limiting on Opensim is the way the landscape works .. I mean, there are regions defaulting to something like 256 x 256 meters (though there's also something like megaregions now). On average, you can only "see" into the first neighbouring region. If you have thus any landscape features that extend beyond two regions - like mountain ranges, that are usually larger than 500 meters - you can only see a very small close-by portion of that, after which it is chopped off. If you then cross a region boundary the next region full of landscape will materialise before your eyes. I understand that there are indeed limits to both server capacity and what a viewer can render, but I think that it could be done more elegantly than how Opensim handles it. For instance, landscape contours in the distance do not need that much information. Therefore the server / viewer load does not need to increase exponentially if one looks much further into the sim than just two regions - if the information about stuff that's further away is simplified. For instance, a mountain range on the horizon is visually just a single- coloured polygon, and yet it would enhance the experience of realism quite a lot I think. I'm curious how Tundra works in that respect .. I'm going to try setting it up. -- http://groups.google.com/group/realxtend http://www.realxtend.org