http://www.errru.net/rebol/fun/rdm.r

Right now, this is just a nonviolent and incomplete demo, which needs
the latest view beta.

Some features:

- everything 100% REBOL
- no texturing (no OpenGL), but changing the wall drawing code is easy.

- 3 DOF with fast hidden line removal (front to back occlusion test)
- adaptive time step physics

- can be rewritten for 4 DOF (no up/down or tilting rotations)
- can be rewritten for rooms with arbitrary, but convex 2D outlines 
- can be rewritten for graph-like room topology (right now it's a grid)
- can be rewritten for OpenGL rendering
- no room-over-room capability

It will still take a lot of time to make a fun game out of this :/
It would be interesting to see if REBOL can do real-time
streaming of game state over networks.

PS: REBOL/view rendering speed isn't so slow, is it?
-- 
R.
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